Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6471348542561696130 44 BladeHeart the Conjurer (level 3, -1/28 HPs) Began as a Mountain Dwarf Conjurer on Dec 29, 2024. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:06 (2130 turns). BladeHeart the Conjurer (Mountain Dwarf Conjurer) Turns: 2130, Time: 00:04:07 Health: -1/28 AC: 6 Str: 11 XL: 3 Next: 41% Magic: 0/6 EV: 10 Int: 18 God: Gold: 65 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . l - +1 hand axe rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . g - +1 pair of boots {rampage} Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: rampage @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons d - a +0 club f - a +0 whip k - a +0 dagger l - a +1 hand axe (weapon) Missiles e - 2 throwing nets Armour a - a +0 robe c - a +0 leather armour (worn) g - a +1 pair of boots of rampaging (worn) j - a +0 helmet (worn) Scrolls h - a scroll of torment i - 2 scrolls of identify n - a scroll of fog {unknown} Potions b - a potion of magic m - a potion of lignification Skills: + Level 1.2 Fighting + Level 0.8 Axes + Level 0.9 Armour + Level 1.7 Dodging + Level 1.6 Stealth + Level 2.0 Spellcasting + Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 4% 1 b - Searing Ray Conj 30% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 16% 3-4/arc 13% 2 Volatile Blastmotes Fire/Tloc 2% 2d10 50% 3 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Airstrike Air 0% 2d(1-17) 88% 4 Summon Lightning Spire Summ/Air 1% 3d4 88% 4 Vhi's Electric Charge Tloc/Air 2% N/A 88% 4 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Terence hits you with a +0 mace. You closely miss Terence. Terence is moderately wounded. Terence closely misses you. Terence barely misses you. You barely miss Terence. Terence is moderately wounded. Terence closely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you but does no damage. You barely miss Terence. Terence is moderately wounded. Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is moderately wounded. Terence misses you. Terence closely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 mace! You hit Terence. Terence is heavily wounded. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) Terence closely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence closely misses you. Terence hits you with a +0 mace! You die... Terence says, "And stay out!" ...####.#..# #(# #.## #.#..# #.# #.#####.#..# #.# #........†.###.# #.....>........# ..#####)##.##### # ### #.##.# ... #.##.##########..... #.<.......@@....?... ####.##########....! ##########.# ... ...........# # ############ You could see Terence. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 6 bats 3 giant cockroaches 5 goblins 2 hobgoblins (D:1) 3 jackals (D:2) 2 quokkas (D:1) 3 ball pythons 2 frilled lizards 4 kobolds 6 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 600 | D:1 | Reached XP level 2. HP: 17/22 MP: 4/4 741 | D:1 | Learned a level 2 spell: Searing Ray 1085 | D:1 | Reached skill level 1 in Fighting 1510 | D:2 | Reached XP level 3. HP: 25/28 MP: 1/6 1558 | D:2 | Identified a scroll of acquirement 1558 | D:2 | Acquired a +0 pair of boots of rampaging 2109 | D:2 | Noticed Terence 2130 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_loops_ring D:2: layout_loops_ring, serial_shops, shop, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Spellcasting | 2 | 2.0 Axes | | 0.8 Armour | | 0.9 Dodging | | 1.7 Stealth | | 1.6 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 16 Whip || 13 Hand axe || 40 Cast: Magic Dart || 56 Searing Ray || 2 Use: Scroll || 6 Armour: Leather armour || 54 Dodge: Dodged || 48