Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1014094963436068030 59 BladeHeart the Conjurer (level 3, 0/28 HPs) Began as a Mountain Dwarf Conjurer on Dec 30, 2024. Succumbed to Sigmund's poison ... on level 3 of the Dungeon. The game lasted 00:05:11 (1830 turns). BladeHeart the Conjurer (Mountain Dwarf Conjurer) Turns: 1830, Time: 00:05:11 Health: 0/28 AC: 11 Str: 11 XL: 3 Next: 78% Magic: 6/6 EV: 8 Int: 18 God: Gold: 115 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . j - +0 broad axe rCold . . . (no shield) rNeg . . . g - +0 scale mail rPois . o - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . l - +2 pair of boots Will ..... f - amulet of magic regeneration Stlth + e - +6 ring of dexterity HPRegen 0.24/turn h - ring of flight MPRegen 0.50/turn %: no passive effects @: lethally poisoned (0 -> -21), flying A: runic magic, artefact enchanting a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons c - a +0 trident j - a +0 broad axe (weapon) k - a +0 dagger Missiles i - 9 javelins Armour a - a +0 robe g - a +0 scale mail (worn) l - a +2 pair of boots (worn) o - a +1 helmet (worn) Jewellery e - a +6 ring of dexterity (left hand) f - an amulet of magic regeneration (around neck) h - a ring of flight (right hand) Scrolls d - 2 scrolls of identify m - a scroll of teleportation n - a scroll of blinking Skills: + Level 1.0 Fighting + Level 0.2(0.7) Axes + Level 0.9 Polearms + Level 1.4 Armour + Level 1.7 Dodging + Level 1.7 Stealth - Level 2.0 Spellcasting + Level 3.7 Conjurations + Level 0.7 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 6% 1 b - Searing Ray Conj 30% 2d5 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 2% N/A 38% 2 Volatile Blastmotes Fire/Tloc 6% 2d10 58% 3 Passwall Erth 1% N/A 63% 3 Swiftness Air 1% N/A 63% 3 Tukima's Dance Hex 1% N/A 63% 3 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 73% 4 Fulminant Prism Conj/Alch 4% 3d5 78% 4 Dimensional Bullseye Hex/Tloc 1% N/A 94% 4 Vhi's Electric Charge Tloc/Air 6% N/A 94% 4 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You see here a ribbon worm corpse. The kobold hits you with a +0 short sword. You barely miss the kobold. The kobold hits you but does no damage. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! The adder closely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (60% to hit) The searing ray misses the adder. The searing ray hits something! (Press . to maintain the ray.) The adder completely misses you. Something hits you. You are poisoned. The adder bites you but does no damage. The searing ray hits the adder. The adder is heavily wounded. The searing ray hits something. You feel very sick. The adder bites you but does no damage. Something hits you. You are lethally poisoned! The searing ray misses the adder. You feel very sick. The adder bites you but does no damage. The searing ray hits the adder. The adder is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder barely misses you. Something hits you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder barely misses you. Magic courses through your body. You die... ...###########.#.# ###.# ..........# #.# #######.###### ..# ### ##.##... #.. ....##...#.# #.# ..........># ###.##...### # ##†## #@# #S# #{# .....>......S.. ###..........@. .....#.^.#####. ####...... #.#!..## .##?## You could see an adder. Vanquished Creatures An adder (D:2) A ribbon worm (D:3) A dart slug (D:2) 6 ball pythons 5 bats (D:1) 10 endoplasms 2 goblins 5 hobgoblins A quokka (D:1) 4 frilled lizards 3 kobolds 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 165 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/4 168 | D:1 | Learned a level 2 spell: Searing Ray 417 | D:1 | Reached XP level 3. HP: 27/27 MP: 5/5 430 | D:1 | Reached skill level 1 in Armour 1253 | D:2 | Found a faded altar of an unknown god. 1492 | D:2 | Reached skill level 1 in Fighting 1819 | D:3 | Noticed Sigmund 1830 | D:3 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_rooms D:2: layout_loops_cross, shapermc_ecumenical_altar_ellora D:3: layout_loops_ring, tgw_kikubaaqudgha, nrook_loot_triangle, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 | 1.4 Spellcasting | 2 | 2.0 Fighting | 1 | 1.0 Axes | | 0.2 Polearms | | 0.9 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 3.7 Translocations | | 0.7 Action || total ---------------------------++------- Melee: Trident || 7 Broad axe || 11 Cast: Magic Dart || 84 Searing Ray || 4 Use: Scroll || 7 Potion || 1 Armour: Scale mail || 30 Dodge: Dodged || 14