Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2417362820794654060 56 BladeHeart the Conjurer (level 3, -3/23 HPs) Began as an Octopode Conjurer on Jan 1, 2025. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (1381 turns). BladeHeart the Conjurer (Octopode Conjurer) Turns: 1381, Time: 00:02:13 Health: -3/23 AC: 1 Str: 8 XL: 3 Next: 97% Magic: 4/6 EV: 12 Int: 20 God: Gold: 62 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . d - +0 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons d - a +0 quarterstaff (weapon) e - a +0 dagger f - a +0 hand axe h - a +0 short sword Missiles c - 2 poisoned darts g - 4 atropa-tipped darts Armour i - a scarf of repulsion Scrolls b - a scroll of identify {unknown} Potions a - a potion of magic Skills: + Level 1.1 Fighting + Level 0.8 Staves + Level 2.4 Dodging + Level 3.5 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your Fighting skill increases to level 1! The gnoll barely misses you. You see here a +0 spear. You hit the gnoll. Your grab misses the gnoll. The gnoll is lightly wounded. The gnoll completely misses you. You barely miss the gnoll. You grab the gnoll. You squeeze the gnoll, but do no damage. The gnoll is lightly wounded. You constrict the gnoll. The gnoll misses you. You hit the gnoll. You squeeze the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll hits you with a +0 whip. You hit the gnoll but do no damage. The gnoll is almost dead. You constrict the gnoll. You kill the gnoll! You hit the gnoll but do no damage. Your grab misses the gnoll. Your squeeze misses the gnoll. The gnoll hits you with a +0 flail! The gnoll barely misses you. The gnoll hits you from afar with a +1 halberd of venom! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! You die... .........#.#*,,,,* .........#.#***#.# .........#.### #.# .........#...# #.# .........#.#.# #.# .........#.#.# #.# .........#.#.# #g# .........#.#.# #g# ##########.#.# #@# #.#.###.# #.#.....# #.####### #.# ##########.# ........##.# ###......#.# #......#.# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 bats (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) 5 quokkas (D:1) A ball python (D:2) A frilled lizard (D:2) 3 kobolds (D:1) 2 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 252 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 255 | D:1 | Learned a level 2 spell: Searing Ray 802 | D:1 | Reached XP level 3. HP: 22/22 MP: 2/6 1375 | D:2 | Reached skill level 1 in Fighting 1381 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_cross, minmay_misc_feat_room D:2: layout_basic, minmay_pentomino_o2 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.5 Fighting | 1 | 1.1 Staves | | 0.8 Dodging | | 2.4 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 7 Constrict || 8 Punch || 1 Tentacles || 7 Quarterstaff || 10 Cast: Magic Dart || 51 Searing Ray || 1 Use: Scroll || 3 Armour: Skin || 11 Dodge: Dodged || 15