Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8059533174233144584 1089 BladeHeart the Conjurer (level 7, -4/57 HPs) Began as a Demigod Conjurer on Jan 2, 2025. Slain by a two-headed ogre ... wielding a +0 giant club (17 damage) ... on level 6 of the Dungeon. The game lasted 00:18:50 (5240 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 5240, Time: 00:18:50 Health: -4/57 AC: 12 Str: 21 XL: 7 Next: 83% Magic: 6/13 EV: 9 Int: 31 God: Gold: 337 SH: 0 Dex: 8 Spells: 7/10 levels left rFire . . . A - +5 whip "Amnoudyclu" {flame, rN+ Str+2 Int+5 Dex-4} rCold . . . (no shield) rNeg + + . E - +0 scale mail rPois . G - +0 helmet rElec . d - +2 cloak rCorr + (no gloves) SInv . n - +0 pair of boots of Farfalle {+Blink rN+ Str+3} Will ..... e - amulet of regeneration Stlth + j - +6 ring of intelligence HPRegen 1.09/turn t - ring of resist corrosion MPRegen 0.13/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: Evoke Blink You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 337 gold pieces. Inventory: Hand Weapons a - the +1 hand axe "Zoewemut" {freeze, Int+4} (You found it on level 3 of the Dungeon) Int+4: It affects your intelligence (+4). c - a +1 dagger p - a +1 hand axe w - a +1 heavy trident A - the +5 whip "Amnoudyclu" (weapon) {flame, rN+ Str+2 Int+5 Dex-4} (You found it on level 4 of the Dungeon) Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). rN+: It protects you from negative energy. F - a +2 war axe of venom Missiles y - 5 poisoned darts Armour d - a +2 cloak (worn) i - a +0 leather armour n - the +0 pair of boots of Farfalle (worn) {+Blink rN+ Str+3} (You acquired it on level 2 of the Dungeon) Str+3: It affects your strength (+3). rN+: It protects you from negative energy. +Blink: It lets you blink. q - a +0 chain mail v - a +0 ring mail E - a +0 scale mail (worn) G - a +0 helmet (worn) Jewellery e - an amulet of regeneration (around neck) j - a +6 ring of intelligence (left hand) k - an amulet of magic regeneration t - a ring of resist corrosion (right hand) Scrolls f - 3 scrolls of fear g - 3 scrolls of teleportation z - a scroll of immolation D - a scroll of amnesia Potions b - a potion of magic h - a potion of ambrosia l - 2 potions of heal wounds m - a potion of haste {unknown} o - a potion of invisibility {unknown} r - a potion of resistance {unknown} s - a potion of might {unknown} u - a potion of enlightenment x - a potion of curing {unknown} B - a potion of berserk rage {unknown} Skills: - Level 3.0 Fighting - Level 1.2(2.2) Axes + Level 2.8(3.0) Maces & Flails + Level 3.7 Armour - Level 3.1 Dodging - Level 3.2 Stealth - Level 2.0 Spellcasting - Level 4.1 Conjurations + Level 2.9 Translocations - Level 2.1 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 56% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 42% N/A 9% 2 Maxwell's Portable Pile Tloc 21% (3-9)d4 17% 3 Teleport Other Tloc 21% N/A 17% 3 Freeze Ice 12% 1d3 19% 1 Hailstorm Conj/Ice 15% 3d6 26% 3 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 41% 4 Frozen Ramparts Ice 6% 1d1 50% 3 Fugue of the Fallen Necr 3% N/A 50% 3 Ozocubu's Armour Ice 3% N/A 50% 3 Fulminant Prism Conj/Alch 7% 3d7 63% 4 Manifold Assault Tloc 10% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:4 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You closely miss the phantom. The phantom is almost destroyed. The two-headed ogre shouts in stereo! The phantom hits you but does no damage. The magic dart hits the phantom. You destroy the phantom! The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre misses you. The two-headed ogre hits you with a +0 giant spiked club!! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, 90% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant club! The two-headed ogre barely misses you. You hit the two-headed ogre. You burn the two-headed ogre. The two-headed ogre is moderately wounded. You hit the two-headed ogre but do no damage. The two-headed ogre is moderately wounded. The two-headed ogre completely misses you. The two-headed ogre closely misses you. Okay, then. You closely miss the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre closely misses you. You hit the two-headed ogre. You burn the two-headed ogre. The two-headed ogre is heavily wounded. You hit the two-headed ogre. You burn the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club. * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club! You die... #. #. ### #. ..# ##+## #. ..# ##...## #. .. ##.....## ##. .# #.......## ##..#.##.# .........####...@O...# .........'.............. <........####...#.###### #.......## ##.##.# ##.....## ## .# ##...## ## ##'## #.# #.# You could see a two-headed ogre. Vanquished Creatures A water moccasin (D:5) A black bear (D:5) An ogre (D:5) A phantom (D:6) 3 scorpions A gnoll sergeant (D:5) 3 hounds An orc priest (D:5) 3 jellies An iguana (D:5) 2 orc wizards Terence (D:3) 7 adders 4 ufetubi (D:5) 2 dart slugs 3 ribbon worms 11 orcs 4 endoplasms 3 giant cockroaches (D:2) 5 goblins 8 hobgoblins 9 jackals 7 quokkas 9 ball pythons 7 bats 3 frilled lizards 7 kobolds 4 rats 112 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 326 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/7 329 | D:1 | Learned a level 2 spell: Searing Ray 1005 | D:2 | Reached XP level 3. HP: 27/27 MP: 2/8 1032 | D:2 | Reached skill level 1 in Armour 1079 | D:2 | Reached skill level 1 in Fighting 1266 | D:2 | Identified a scroll of acquirement 1266 | D:2 | Acquired the +0 pair of boots of Farfalle {+Blink rN+ | Str+3} 1619 | D:3 | Reached XP level 4. HP: 35/35 MP: 0/9 1871 | D:3 | Reached skill level 4 in Conjurations 2079 | D:3 | Noticed Terence 2098 | D:3 | Killed Terence 2363 | D:3 | Reached XP level 5. HP: 18/40 MP: 6/10 2482 | D:3 | Reached skill level 1 in Evocations 2522 | D:3 | Reached skill level 1 in Axes 2639 | D:3 | Identified the +1 hand axe "Zoewemut" {freeze, Int+4} 3006 | D:4 | Identified the +5 whip "Amnoudyclu" {flame, rN+ Str+2 Int+5 | Dex-4} 3086 | D:4 | Found a staircase to the Ecumenical Temple. 3107 | D:4 | Reached XP level 6. HP: 42/48 MP: 6/11 3221 | D:4 | Reached skill level 1 in Translocations 3607 | D:5 | Entered Level 5 of the Dungeon 3615 | D:5 | Reached skill level 1 in Maces & Flails 3822 | D:5 | Reached XP level 7. HP: 56/56 MP: 5/13 5231 | D:6 | Noticed a two-headed ogre 5240 | D:6 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_rooms, chequers_serial_rivers_room_b, chequers_garden, minmay_misc_feat_square D:2: layout_rooms D:3: layout_basic, grunt_qazlal_clouds, old_standard_altar, roderic_serpentine_path, kennysheep_generic_room_14, uniq_terence D:4: layout_cave_pools, minmay_temple_entry_statues_pillars, kennysheep_generic_room_8 D:5: minmay_evil_eye, layout_layer_cave, mainiacjoe_overflow_alcove_2, elyvilon_altar_3, kennysheep_generic_room_2 D:6: layout_loops_corners, amethyst_killhole, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 | 3.2 Spellcasting | 2 | 2.0 Dodging | 2 3 | 3.1 Armour | 1 2 3 | 3.7 Fighting | 1 2 3 | 3.0 Conjurations | 4 | 4.1 Evocations | 1 2 | 2.1 Axes | 1 | 1.2 Translocations | 1 2 | 2.9 Maces & Flails | 1 2 | 2.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 59 | | || 59 Hand axe | | 46 | || 46 Whip | | 17 | 41 || 58 Cast: Magic Dart | 72 | 116 | 18 || 206 Searing Ray | 1 | | 4 || 5 Use: Scroll | 11 | 2 | 5 || 18 Armour: Robe | 3 | | || 3 Leather armour | 42 | 4 | || 46 Ring mail | | 68 | 21 || 89 Skin | | 1 | || 1 Scale mail | | | 16 || 16 Dodge: Dodged | 37 | 56 | 29 || 122