Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15624125591120952665 78 BladeHeart the Conjurer (level 3, 0/28 HPs) Began as a Demigod Conjurer on Jan 3, 2025. Slain by a gnoll ... wielding a +0 whip (3 damage) ... on level 3 of the Dungeon. The game lasted 00:05:59 (2288 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 2288, Time: 00:06:00 Health: 0/28 AC: 6 Str: 12 XL: 3 Next: 94% Magic: 1/8 EV: 10 Int: 23 God: Gold: 110 SH: 0 Dex: 16 Spells: 3/6 levels left rFire + . . i - +0 spear rCold . . . (no shield) rNeg + . . r - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . p - +0 pair of boots Will ..... f - amulet of the acrobat Stlth ++ e - ring of positive energy HPRegen 0.24/turn n - ring "Ohial" {Fly rF+ Int+3 Dex+4} MPRegen 0.11/turn %: acrobat @: flying A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons d - a +0 dagger i - a +0 spear (weapon) Missiles l - 5 curare-tipped darts q - 6 poisoned darts Armour a - a +0 chain mail g - a +0 scale mail k - a +0 leather armour m - a +2 robe of willpower p - a +0 pair of boots (worn) r - a +0 ring mail (worn) Jewellery e - a ring of positive energy (left hand) f - an amulet of the acrobat (around neck) n - the ring "Ohial" (right hand) {Fly rF+ Int+3 Dex+4} (You acquired it on level 2 of the Dungeon) [ring of flight] Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. Fly: It grants you flight. Potions b - 2 potions of magic c - 4 potions of lignification h - 2 potions of might {unknown} j - a potion of cancellation {unknown} o - a potion of invisibility {unknown} s - 2 potions of mutation {unknown} t - a potion of curing {unknown} Skills: + Level 1.2 Fighting + Level 0.4 Polearms + Level 1.2 Armour + Level 2.2 Dodging + Level 2.3 Stealth - Level 2.0 Spellcasting + Level 3.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 6% 1 b - Searing Ray Conj 40% 2d5 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 28% 1 Call Imp Summ 4% N/A 41% 2 Call Canine Familiar Summ 2% N/A 65% 3 Fulminant Prism Conj/Alch 5% 3d7 78% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 78% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll closely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. The gnoll closely misses you. You hit the gnoll. You kill the gnoll! The gnoll closely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you but does no damage. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You die... ##.. #..# ...# ###..#### ....... .. ##....#).## #. #..g)..$... #.# #..@# #.# #...# #.###...# #.......# #..##..## #..##..# #......# ###...##.# #.....##.# You could see a gnoll. Vanquished Creatures 3 gnolls (D:3) An adder (D:3) A ribbon worm (D:2) 3 dart slugs A ball python (D:1) 7 endoplasms 4 giant cockroaches A hobgoblin (D:1) A quokka (D:1) 3 bats 3 frilled lizards A kobold (D:2) 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 604 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/7 607 | D:1 | Learned a level 2 spell: Searing Ray 1146 | D:2 | Identified a scroll of acquirement 1146 | D:2 | Acquired the ring "Ohial" {Fly rF+ Int+3 Dex+4} 1816 | D:2 | Reached skill level 1 in Fighting 1821 | D:2 | Reached XP level 3. HP: 28/28 MP: 8/8 2216 | D:3 | Reached skill level 1 in Armour 2288 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_loops_corners, shapermc_ecumenical_altar_venn D:2: layout_loops_cross D:3: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 2 | 2.2 Spellcasting | 2 | 2.0 Fighting | 1 | 1.2 Armour | 1 | 1.2 Polearms | | 0.4 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Spear || 57 Cast: Magic Dart || 53 Use: Scroll || 5 Stab: Sleeping || 2 Armour: Robe || 5 Ring mail || 46 Leather armour || 2 Dodge: Dodged || 35