Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 48 (custom seed) 46 BladeHeart the Conjurer (level 3, -11/27 HPs) Began as a Demigod Conjurer on Jan 11, 2025. Mangled by an ogre ... wielding a +0 giant club (14 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (1052 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 1052, Time: 00:02:21 Health: -11/27 AC: 3 Str: 12 XL: 3 Next: 27% Magic: 1/8 EV: 10 Int: 20 God: Gold: 37 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . h - +1 mace rCold . . . d - orb {*channel} rNeg + . . k - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of positive energy HPRegen 0.24/turn g - ring of wizardry MPRegen 0.11/turn %: wizardry (x1), channel magic (20%) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons f - a +0 dagger h - a +1 mace (weapon) Armour a - a +0 robe d - an orb of energy (worn) k - a +0 leather armour (worn) Jewellery c - a ring of positive energy (left hand) g - a ring of wizardry (right hand) Potions b - a potion of magic e - a potion of resistance {unknown} l - a potion of lignification Skills: + Level 0.8 Fighting + Level 0.8 Maces & Flails + Level 0.7 Armour + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 5% 1 b - Searing Ray Conj 34% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 50% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The magic dart hits the adder. The adder is almost dead. The ogre shouts! The magic dart hits the adder. You kill the adder! The magic dart hits the ogre. The ogre is lightly wounded. The magic dart hits the ogre. The ogre is lightly wounded. The magic dart hits the ogre. The ogre is moderately wounded. The magic dart hits the ogre but does no damage. The ogre is moderately wounded. The magic dart hits the ogre. The ogre is moderately wounded. The ogre closely misses you. You are out of magic! You are out of magic! You are out of magic! You barely miss the ogre. The ogre is moderately wounded. You hit the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is severely wounded. Magical energy flows into your mind! The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... #######.....# ............# .# #####.#.....### .# ####.##.......# .# ......#.#<.##.# .# ######.##..##.# .# #.##..##.## †# #.##......##O# #.##.......@.# ... #.######..#### . .. ######.# #..# .. .. .......# #.... ..>#.## .####### #.#### #...... .####### #.# #...... ........ #.# ....... ####.### #. #...... # #....>. You could see an ogre. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 3 ball pythons 4 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:2) A hobgoblin (D:1) 4 bats 2 kobolds (D:1) 4 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 285 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 288 | D:1 | Learned a level 2 spell: Searing Ray 999 | D:2 | Reached XP level 3. HP: 27/27 MP: 4/8 1042 | D:2 | Noticed an ogre 1052 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic, ebering_ecumenical_altar_sacrificial, minmay_pentomino_s4 D:2: layout_loops_ring, kennysheep_generic_room_11, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Spellcasting | 2 | 2.0 Fighting | | 0.8 Maces & Flails | | 0.8 Armour | | 0.7 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 9 Dagger || 1 Mace || 2 Cast: Magic Dart || 63 Use: Scroll || 3 Armour: Robe || 7 Leather armour || 4 Dodge: Dodged || 12