Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 69 (custom seed) 64 BladeHeart the Conjurer (level 3, -2/28 HPs) Began as a Demigod Conjurer on Jan 13, 2025. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:46 (1996 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 1996, Time: 00:03:47 Health: -2/28 AC: 6 Str: 18 XL: 3 Next: 64% Magic: 2/8 EV: 10 Int: 20 God: Gold: 115 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . h - +0 spear rCold . . . (no shield) rNeg . . . j - +1 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + n - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons f - a +0 dagger h - a +0 spear (weapon) o - a +0 hand axe Armour a - a +0 robe j - a +1 ring mail (worn) Jewellery n - a +6 ring of strength (left hand) Scrolls d - 2 scrolls of immolation e - a scroll of identify g - a scroll of teleportation Potions b - a potion of magic c - a potion of degeneration i - a potion of ambrosia k - a potion of curing m - a potion of heal wounds Skills: + Level 1.1 Fighting + Level 0.5 Polearms + Level 1.0 Armour + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.2 Spellcasting + Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 6% 1 b - Searing Ray Conj 34% 2d5 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 77% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. Reach: h) +0 spear Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (63% to hit) You reach to attack! You hit Terence. Terence is moderately wounded. Terence screams, "I fought strong elephant-riders! You're not strong!" You hit Terence. Terence is moderately wounded. Terence hits you with a +0 flail! You hit Terence but do no damage. Terence is moderately wounded. Terence barely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence barely misses you. Terence hits you with a +0 flail! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you but does no damage. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.##.##.#.....#...#...# # #†##.#######.......# # ..##.# ##......# #.#####.#### ###.###.># ...........# #........# #.......##.##.###.##.### #.##.#####.#.# ##)#.... #.....@.##.#.# #...### ### #@##.#.## #.#.### #.......# #.##.##. ...........###...# #.##. ############ #### #.##. #.... ##### # # # You could see Terence. Vanquished Creatures 3 adders (D:2) A dart slug (D:2) 4 endoplasms 2 giant cockroaches (D:1) 3 goblins (D:2) 4 hobgoblins A kobold (D:1) A quokka (D:1) 6 ball pythons 3 bats 3 frilled lizards 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 579 | D:1 | Reached XP level 2. HP: 22/22 MP: 7/7 582 | D:1 | Learned a level 2 spell: Searing Ray 1005 | D:2 | Reached XP level 3. HP: 20/27 MP: 0/8 1394 | D:2 | Reached skill level 1 in Fighting 1823 | D:2 | Reached skill level 1 in Armour 1986 | D:2 | Noticed Terence 1996 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_loops_cross, amcnicky_mini_pool_small D:2: layout_loops_cross, basic_altar, hellmonk_ecumenical_altar_pennies_from_heaven, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Spellcasting | 2 | 2.2 Fighting | 1 | 1.1 Armour | 1 | 1.0 Polearms | | 0.5 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 44 Spear || 39 Cast: Magic Dart || 65 Searing Ray || 1 Use: Scroll || 11 Stab: Sleeping || 1 Armour: Robe || 23 Ring mail || 25 Dodge: Dodged || 47