Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 86 (custom seed) 48 BladeHeart the Conjurer (level 3, 0/28 HPs) Began as a Demigod Conjurer on Jan 16, 2025. Slain by a gnoll ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:39 (1823 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 1823, Time: 00:03:40 Health: 0/28 AC: 3 Str: 14 XL: 3 Next: 30% Magic: 6/8 EV: 10 Int: 30 God: Gold: 52 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg . . . g - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of intelligence HPRegen 0.24/turn h - +6 ring of strength MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons c - a +0 dagger f - a +0 short sword (weapon) Armour a - a +0 robe g - a +0 leather armour (worn) Jewellery d - a +6 ring of intelligence (left hand) h - a +6 ring of strength (right hand) j - a ring of flight Potions b - 2 potions of magic i - a potion of attraction Skills: + Level 1.1 Fighting + Level 0.6 Short Blades + Level 0.7 Armour + Level 2.0 Dodging + Level 2.2 Stealth - Level 2.0 Spellcasting + Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 30% 3 Flame Wave Conj/Fire 14% 2d6 41% 4 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Sticky Flame Fire/Alch 3% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The quokka barely misses you. You hit the quokka. The quokka is almost dead. The quokka bites you. x2 You hit the quokka. You kill the quokka! As you read the scroll labelled VOFAUTW AFELLU, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Your surroundings suddenly seem different. 2 gnolls come into view. As you read the scroll labelled MEJUHU WIXU, it crumbles to dust. It is a scroll of identify. i - a potion of attraction You barely miss the gnoll. The gnoll shouts! x3 The gnoll hits you with a +0 flail! You closely miss the gnoll. The gnoll hits you with a +0 flail! The gnoll misses you. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) Okay, then. You have nothing you can fire or use right now. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (82% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. You die... .....#...#.#..... ....#. ..#....#....#.## ...#...#.....#...#.....## .#.......#.#............. ....#.#.......#.#..#.#### ..#.....#...#........# #....#....#....#.##..# ..#....g#...#........# #...#.#.@g....#.###..#### ##......g...#... #..##.. ....#....g....## ....... ##. #.......### #.###.. #.......# ##. ### #.......# ##.####.# #. .# You could see 4 gnolls. Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) 6 bats An endoplasm (D:1) 5 hobgoblins 6 kobolds 2 quokkas (D:2) 3 ball pythons 3 frilled lizards 7 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 643 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/7 651 | D:1 | Learned a level 2 spell: Searing Ray 1467 | D:2 | Reached skill level 1 in Fighting 1657 | D:2 | Reached XP level 3. HP: 28/28 MP: 5/8 1823 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic D:2: layout_loops_cross, basic_altar, nicolae_kite_square_tiling_tiny Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Fighting | 1 | 1.1 Dodging | 2 | 2.0 Spellcasting | 2 | 2.0 Short Blades | | 0.6 Armour | | 0.7 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Short sword || 15 Cast: Magic Dart || 65 Searing Ray || 1 Use: Scroll || 2 Armour: Leather armour || 16 Dodge: Dodged || 12