Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 107 (custom seed) 23 BladeHeart the Conjurer (level 2, -2/22 HPs) Began as a Demigod Conjurer on Jan 16, 2025. Slain by Terence ... wielding a +0 trident (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:01 (1075 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 1075, Time: 00:03:02 Health: -2/22 AC: 3 Str: 8 XL: 2 Next: 54% Magic: 1/7 EV: 16 Int: 20 God: Gold: 83 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . i - +0 hand axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +5 ring of evasion HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons c - a +0 spear g - a +0 dagger i - a +0 hand axe (weapon) j - a +2 dagger of holy wrath k - a +0 trident n - a +0 long sword Armour a - a +0 robe (worn) e - a +0 scale mail h - a +0 pair of gloves (worn) Jewellery l - a +5 ring of evasion (left hand) Potions b - a potion of magic d - 2 potions of might {unknown} f - 2 potions of resistance m - 2 potions of enlightenment o - a potion of degeneration {unknown} p - a potion of brilliance {unknown} Skills: + Level 0.6 Fighting + Level 0.4(0.5) Axes - Level 0.3(0.4) Polearms + Level 0.3 Armour + Level 1.9 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 3.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 18% 3d8 22% 3 Passwall Erth 2% N/A 43% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Borgnjor's Vile Clutch Necr/Erth 1% N/A 99% 5 Lehudib's Crystal Spear Conj/Erth 4% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence completely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence misses you. You hit Terence. Terence is severely wounded. Terence hits you with a +0 trident! Terence screams, "I'm retired! Go away!" Terence closely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is severely wounded. Terence closely misses you. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence closely misses you. Terence barely misses you. You barely miss Terence. Terence is severely wounded. Terence closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 ring mail (severely wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 trident. You die... Terence says, "Finally, peace and quiet." #...#*#*,,,,,,,,,,,,,,* ....#..,,,,,,.......,,* ......#*,,,,,,.....,,,* .......*,,,,,,<....,,,* ....##.**,,,,,,...,,,** ....##...#..,,,...,,** .)...###...#***#.#*** #.......##.## #@# #...###..#..####@## #....###.#....##..## ###...........###..# #..............###.# ................##.## ####..........#.##..# ..............#.###.# ####.##.##....#..##.# ####.##.##....##.##.# You could see Terence. Vanquished Creatures A dart slug (D:2) 2 ball pythons (D:2) 3 endoplasms A goblin (D:1) A hobgoblin (D:2) 4 jackals (D:1) A quokka (D:1) 2 bats (D:1) 3 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 286 | D:1 | Got the Incunabulum of the Boulder 342 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/7 428 | D:1 | Learned a level 2 spell: Searing Ray 1059 | D:2 | Noticed Terence 1075 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_rooms, basic_ecumenical_altar, chequers_jeans D:2: layout_rooms, serial_glass, glass_columns_a, glass_columns_b, kennysheep_flooded_box, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Stealth | 2 | 2.0 Fighting | | 0.6 Axes | | 0.4 Polearms | | 0.3 Armour | | 0.3 Dodging | | 1.9 Conjurations | | 3.7 Action || total ---------------------------++------- Melee: Spear || 15 Hand axe || 17 Cast: Magic Dart || 37 Searing Ray || 1 Use: Scroll || 4 Armour: Robe || 21 Dodge: Dodged || 29