Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 111 (custom seed) 5 BladeHeart the Conjurer (level 1, -1/14 HPs) Began as a Demigod Conjurer on Jan 16, 2025. Slain by a gnoll ... wielding a +0 flail (13 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (299 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 299, Time: 00:00:35 Health: -1/14 AC: 2 Str: 8 XL: 1 Next: 53% Magic: 1/5 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . c - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 0.1 Fighting + Level 0.2 Armour + Level 1.8 Dodging + Level 1.8 Stealth + Level 1.9 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You kill the goblin! You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 dagger; a goblin corpse A rat comes into view. The magic dart hits the rat but does no damage. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. There is a stone staircase leading down here. Found an escape hatch in the floor. You see here a rat corpse. A bat comes into view. The magic dart hits the bat. The bat is severely wounded. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! You hear a loud squeak. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll misses you. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... .#######.........##.# ............ß....##.# ########...♣.....##.# #.........#... #.........#.#. #........... .. ####.####.##### #.####...# #.....@g.# ########...# .#.# # You could see a gnoll. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A goblin (D:1) A frilled lizard (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 299 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring Action || total ---------------------------++------- Melee: Whip || 8 Cast: Magic Dart || 13 Armour: Robe || 6 Dodge: Dodged || 16