Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 113 (custom seed) 81 BladeHeart the Conjurer (level 4, -2/35 HPs) Began as a Demigod Conjurer on Jan 16, 2025. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:04:28 (2223 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 2223, Time: 00:04:28 Health: -2/35 AC: 2 Str: 11 XL: 4 Next: 0% Magic: 1/9 EV: 11 Int: 30 God: Gold: 101 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . m - +0 hand axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +6 ring of intelligence HPRegen 0.00/turn (no ring) MPRegen 0.11/turn %: no passive effects @: inhibited regen A: high MP 1, forlorn, divine attributes, clever 1, inhibited regeneration, sturdy frame 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons d - a +0 dagger g - a +0 short sword j - a +0 whip m - a +0 hand axe (weapon) Armour a - a +0 robe (worn) i - a +1 chain mail n - a +0 scale mail Jewellery l - a +6 ring of intelligence (left hand) Potions b - a potion of magic c - 2 potions of cancellation e - a potion of curing {unknown} k - a potion of mutation Skills: + Level 1.0 Fighting + Level 0.7 Axes + Level 1.1 Armour + Level 2.3 Dodging + Level 2.3 Stealth - Level 2.1 Spellcasting + Level 3.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 28% 3d8 11% 3 Fulminant Prism Conj/Alch 7% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 34% 4 Animate Armour Summ/Erth 6% N/A 61% 4 Hellfire Mortar Fire/Erth 1% 3d11 100% 7 Lehudib's Crystal Spear Conj/Erth 7% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Your mind is acute. (Int +4, Str/Dex -1) You do not regenerate when monsters are visible. Your movements are slightly less encumbered by armour. (ER -2) Message History You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You miss something. Something barely misses you. You completely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. You hit something. You hear some strange, mumbled words. Something tries to affect you, but you resist. You closely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you but does no damage. Unknown command. Without enough magic to sustain it, your searing ray dissipates. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * You have nothing you can fire or use right now. It was a potion of mutation. You feel extremely strange. You feel less encumbered by your armour. Your regeneration stops near monsters. You feel clever. Something hits you but does no damage. You closely miss something. Something hits you. You die... .# #.# #.# #.# ########## #.# .........###.# †.....{...##.# #...##.@.....####### ß. #.............# ###.....####### #.....# #.....# ###.....# #.......# ###.....# ##############.......###### There were no monsters in sight! Vanquished Creatures 3 adders 2 ribbon worms (D:2) 4 orcs (D:3) 4 endoplasms 2 giant cockroaches 3 goblins 2 hobgoblins 4 jackals (D:1) 4 kobolds A quokka (D:1) 5 ball pythons 3 bats 3 frilled lizards 5 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 235 | D:1 | Reached XP level 2. HP: 10/20 MP: 1/7 298 | D:1 | Learned a level 2 spell: Searing Ray 1063 | D:1 | You fall into a shaft and drop 1 floor! 1398 | D:2 | Reached XP level 3. HP: 27/27 MP: 0/8 1568 | D:2 | Reached skill level 1 in Armour 2189 | D:3 | Reached skill level 1 in Fighting 2205 | D:3 | Reached XP level 4. HP: 22/35 MP: 1/9 2221 | D:3 | HP: 1/35 [something (2)] 2222 | D:3 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 2222 | D:3 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 2222 | D:3 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 2223 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_loops_cross, minmay_misc_feat_iff D:2: layout_basic D:3: layout_basic, lightli_temple_of_fire, led_xom_imps, serial_corexii_hall, chequers_hall_statues_y, corexii_hall_statues_u, corexii_hall_statues_s, corexii_hall_statues_deadend, amcnicky_mini_rare_corridor_liquid Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.3 Stealth | 2 | 2.3 Spellcasting | 2 | 2.1 Armour | 1 | 1.1 Fighting | 1 | 1.0 Axes | | 0.7 Conjurations | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 15 | || 15 Hand axe | 20 | 14 || 34 Cast: Magic Dart | 90 | || 90 Searing Ray | | 1 || 1 Use: Scroll | 3 | || 3 Potion | | 1 || 1 Armour: Robe | 30 | 17 || 47 Dodge: Dodged | 42 | 2 || 44