Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 122 (custom seed) 32 BladeHeart the Conjurer (level 2, -2/22 HPs) Began as a Demigod Conjurer on Jan 17, 2025. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:43 (2353 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 2353, Time: 00:03:44 Health: -2/22 AC: 6 Str: 8 XL: 2 Next: 96% Magic: 0/7 EV: 10 Int: 20 God: Gold: 98 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . e - staff of conjuration rCold + . . (no shield) rNeg . . . i - +1 leather armour {rC+} rPois . (no helmet) rElec . (no cloak) rCorr . l - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons d - a +0 short sword g - a +0 battleaxe j - a +2 short sword of protection m - a +0 short sword Missiles h - 3 boomerangs Armour a - a +0 robe i - a +1 leather armour of cold resistance (worn) l - a +1 pair of gloves (worn) Magical Staves e - a staff of conjuration (weapon) Jewellery c - a ring of fire Potions b - a potion of magic f - a potion of cancellation Skills: + Level 0.7 Fighting + Level 0.7 Staves + Level 0.6 Armour + Level 2.0 Dodging + Level 2.0 Stealth - Level 2.0 Spellcasting + Level 3.7 Conjurations + Level 0.4 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 b - Searing Ray Conj 50% 2d6 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 22% 1 Stone Arrow Conj/Erth 28% 3d8 30% 3 Passwall Erth 2% N/A 54% 3 Fulminant Prism Conj/Alch 7% 3d6 71% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Sigmund shouts! Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A hobgoblin comes into view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin shouts! Unknown command. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! You miscast Searing Ray. Nothing appears to happen. Something hits you but does no damage. Unknown command. You miss something. Something hits you. You closely miss something. Something hits you but does no damage. You closely miss something. Something hits you. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (79% to hit) You feel a surge of power! The searing ray hits something! The searing ray hits the hobgoblin. The hobgoblin is lightly wounded. (Press . to maintain the ray.) The searing ray hits something. The searing ray hits the hobgoblin! You kill the hobgoblin! Something hits you! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. Something hits you. You die... ..####### *,* *,*..#..#.####****# ........# *,* *,,..#..#.#..,,,,,. ...####.# *,***##.*####.#.####### ##......# *,,,,...,,,,........... .######.####***#.######.#.##..... .# #....# #.#,..)..#.##..... .######.##.## #†#,,,...#.##..... .#..........# #{######.#........ ##..........# #@#....#.....##### ##..........## #.#....#.....# ##...........###.#......#...# ##......................#...#**** #####'#.#####.##.##.....#...'.,,, # #.#.# #..#....###.#...###** #####.#.# ##.†..#######.#.# †.....#.# #>#.#........#.#**** #######.# #.#.#.#######*,,,,,, There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 bats 3 endoplasms 4 goblins (D:1) 2 hobgoblins A quokka (D:1) 6 ball pythons A frilled lizard (D:1) 5 kobolds 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 358 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 361 | D:1 | Learned a level 2 spell: Searing Ray 2340 | D:2 | Noticed Sigmund 2353 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_basic D:2: layout_basic, feat_on_display, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Spellcasting | 2 | 2.0 Dodging | 2 | 2.0 Fighting | | 0.7 Staves | | 0.7 Armour | | 0.6 Conjurations | | 3.7 Evocations | | 0.4 Action || total ---------------------------++------- Melee: Staff || 5 Cast: Magic Dart || 53 Searing Ray || 1 Use: Scroll || 6 Armour: Leather armour || 7 Robe || 1 Dodge: Dodged || 2