Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 140 (custom seed) 74 BladeHeart the Conjurer (level 3, 0/28 HPs) Began as a Demigod Conjurer on Jan 18, 2025. Succumbed to Crazy Yiuf's poison ... on level 2 of the Dungeon. The game lasted 00:05:39 (2435 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 2435, Time: 00:05:39 Health: 0/28 AC: 7 Str: 18 XL: 3 Next: 85% Magic: 5/8 EV: 10 Int: 20 God: Gold: 98 SH: 0 Dex: 12 Spells: 3/6 levels left rFire + . . t - +0 war axe rCold . . . (no shield) rNeg . . . e - +2 ring mail {rF+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth k - ring of see invisible HPRegen 0.24/turn m - +6 ring of strength MPRegen 0.11/turn %: no passive effects @: confused, lethally poisoned (0 -> -7) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons f - a +0 short sword g - a +0 spear h - a +0 mace l - a +0 hand axe n - a +2 dagger of flaming s - a +0 falchion t - a +0 war axe (weapon) Armour a - a +0 robe e - a +2 ring mail of fire resistance (worn) o - a +0 leather armour p - a +0 ring mail q - a +0 scale mail u - a +0 chain mail Jewellery k - a ring of see invisible (left hand) m - a +6 ring of strength (right hand) Scrolls i - a scroll of vulnerability {unknown} j - 3 scrolls of identify {unknown} w - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of brilliance {unknown} d - a potion of berserk rage {unknown} r - a potion of cancellation {unknown} v - 2 potions of curing {unknown} Skills: + Level 1.1 Fighting + Level 0.1(0.5) Axes - Level 1.0 Maces & Flails + Level 1.1 Armour + Level 2.1 Dodging + Level 2.3 Stealth - Level 2.0 Spellcasting + Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 6% 1 b - Searing Ray Conj 34% 2d5 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 77% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The fungus is lightly damaged. You hit the fungus. The fungus is lightly damaged. You slash the fungus! The fungus is lightly damaged. You hit the fungus. The fungus is lightly damaged. A nearby fungus withers and dies. Found a hammer. Found a runed translucent door. Crazy Yiuf shouts! Crazy Yiuf whimpers, "Adder!" Crazy Yiuf says, "Action mobile eyeball!" Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos, wearing a +0 cloak and carrying a wand of flame (81% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos! You are poisoned. There are no items here. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. You feel very sick. Crazy Yiuf hits you with a +3 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * You are confused. * * * LOW HITPOINT WARNING * * * You feel very sick. Crazy Yiuf closely misses you. Unknown command. You die... ###..##.###......#.#. #.................. #..####..........#. #### #####..#..... #......... #......... ####♣♣ ### ####..#.#. ##..#.♣♣ ♣♣#..)# #..#.#. #......♣♣♣♣@g...# #..#.#. ##.....♣.♣..♣#..÷# #..#.#. #..#.#..♣.♣♣♣ ### ####..#.#. #.####♣♣♣♣♣ #'....#.## #.# ###...#... #.# ################'....#### ##.###.......##......##.#.# # #....'.......'.......##...## # ######.......#.########....### You could see Crazy Yiuf. Vanquished Creatures 4 adders (D:2) 4 ball pythons 4 endoplasms 2 giant cockroaches (D:1) 4 goblins 4 jackals (D:2) 3 quokkas (D:1) 3 bats 3 frilled lizards 4 kobolds 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 430 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/7 1211 | D:2 | Reached XP level 3. HP: 27/27 MP: 1/8 1398 | D:2 | Reached skill level 1 in Fighting 1696 | D:2 | Reached skill level 1 in Armour 1853 | D:2 | Reached skill level 1 in Maces & Flails 2424 | D:2 | Found a runed translucent door. 2425 | D:2 | Noticed Crazy Yiuf 2431 | D:2 | Learned a level 2 spell: Searing Ray 2435 | D:2 | Succumbed to Crazy Yiuf's poison Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_loops_ring, minmay_misc_feat_alley, minmay_misc_feat_columns D:2: layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 2 | 2.1 Spellcasting | 2 | 2.0 Fighting | 1 | 1.1 Armour | 1 | 1.1 Maces & Flails | 1 | 1.0 Axes | | 0.1 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Club || 1 Mace || 16 War axe || 14 Cast: Magic Dart || 64 Searing Ray || 1 Armour: Ring mail || 31 Robe || 1 Dodge: Dodged || 22