Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 155 (custom seed) 72 BladeHeart the Conjurer (level 3, -6/28 HPs) Began as a Demigod Conjurer on Jan 19, 2025. Mangled by a gnoll ... wielding a +0 halberd (12 damage) ... on level 2 of the Dungeon. The game lasted 00:06:15 (1921 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 1921, Time: 00:06:18 Health: -6/28 AC: 3 Str: 8 XL: 3 Next: 80% Magic: 1/8 EV: 11 Int: 20 God: Gold: 48 SH: 0 Dex: 22 Spells: 3/6 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . j - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) k - a +0 club m - a +0 whip Armour a - a +0 robe j - a +0 leather armour (worn) Jewellery h - a +6 ring of dexterity (left hand) Scrolls e - a scroll of fog Potions b - a potion of magic c - a potion of lignification {unknown} d - a potion of berserk rage {unknown} i - 2 potions of degeneration l - a potion of mutation {unknown} n - a potion of attraction o - 2 potions of curing Skills: + Level 1.0 Fighting + Level 0.1 Short Blades + Level 1.0 Armour + Level 2.3 Dodging + Level 2.4 Stealth - Level 2.1 Spellcasting + Level 3.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 69% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 * Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The gnoll is lightly wounded. The gnoll shouts! A bat comes into view. A gnoll comes into view. It is wielding a +0 spear. A gnoll comes into view. It is wielding a +0 whip. The gnoll moves out of view. The gnoll attacks as it pursues you! The gnoll closely misses you. Things that are here: a +0 dagger; a goblin skeleton The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (lightly wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. The searing ray misses the gnoll. The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd! The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 halberd! You die... ### ...######### ............ .. #. ............ ...#.### ...........## ...#.#.# #.##........# ..>........# #.######...## .ß.ß...#...### #.##.....#.# ...........@# #.##.###.#.### .....##..#.# #.##.###.#.... #.#.......†g###.##.....#.... .....##.#............+.... ###+#..##.#.###.....####.... #...........# #.##### #.... #....#.####g# #.### #.... #... +......# #..<# #.... #....#..##.## ##### #.... You could see 2 gnolls. Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) 4 dart slugs 2 bats (D:1) 5 endoplasms 7 goblins 8 hobgoblins 4 jackals (D:2) A quokka (D:1) 3 ball pythons (D:1) 6 frilled lizards 2 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 59 | D:1 | Found Uqug's General Store. 207 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/7 210 | D:1 | Learned a level 2 spell: Searing Ray 831 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/8 1704 | D:2 | Reached skill level 1 in Fighting 1704 | D:2 | Reached skill level 1 in Armour 1921 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, serial_shops, shop D:2: minmay_kobold_bridge, layout_basic, st_stairs_14 Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.3 Stealth | 2 | 2.4 Spellcasting | 2 | 2.1 Fighting | 1 | 1.0 Armour | 1 | 1.0 Short Blades | | 0.1 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Dagger || 53 Cast: Magic Dart || 93 Searing Ray || 2 Use: Scroll || 5 Armour: Robe || 2 Leather armour || 48 Dodge: Dodged || 53