Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 197 (custom seed) 181 BladeHeart the Conjurer (level 5, 0/40 HPs) Began as a Demigod Conjurer on Jan 22, 2025. Killed from afar by BladeHeart's ghost (3 damage) ... on level 3 of the Dungeon. The game lasted 00:09:09 (3289 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 3289, Time: 00:09:09 Health: 0/40 AC: 8 Str: 16 XL: 5 Next: 11% Magic: 1/11 EV: 10 Int: 19 God: Gold: 122 SH: 5 Dex: 11 Spells: 5/8 levels left rFire . . . r - +0 hand axe rCold . . . (no shield) rNeg . . . n - +0 ring mail rPois . (helmet restricted) rElec . m - +0 cloak rCorr . q - +1 pair of gloves SInv . (no boots) Will ..... g - amulet of reflection Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: reflection @: very slightly contaminated A: high MP 1, forlorn, divine attributes, horns 1, strong 1, wild magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons d - a +1 dagger r - a +0 hand axe (weapon) t - a +0 falchion v - a +2 short sword of electrocution Missiles u - 11 poisoned darts Armour a - a +0 robe e - a +0 leather armour f - a +1 chain mail m - a +0 cloak (worn) n - a +0 ring mail (worn) q - a +1 pair of gloves (worn) w - a +0 scale mail Jewellery g - an amulet of reflection (around neck) Talismans j - a serpent talisman Scrolls k - 2 scrolls of enchant weapon o - 2 scrolls of poison Potions c - 2 potions of mutation h - a potion of lignification {unknown} i - 2 potions of curing l - a potion of might {unknown} p - a potion of enlightenment s - a potion of attraction {unknown} Skills: + Level 1.5 Fighting + Level 1.2 Axes + Level 1.0 Throwing + Level 1.3 Armour + Level 2.6 Dodging + Level 2.5 Stealth - Level 2.2 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 10% 1 b - Searing Ray Conj 44% 2d6 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 48% 1d6 21% 1 Slow Hex 8% N/A 41% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 52% 2 Mercury Vapours Alch/Air 4% N/A 52% 2 Confusing Touch Hex 2% N/A 75% 3 Fugue of the Fallen Necr 2% N/A 75% 3 Vampiric Draining Necr 2% 2d6 75% 3 Fulminant Prism Conj/Alch 6% 3d7 86% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 86% 4 Anguish Hex/Necr 1% N/A 98% 4 Olgreb's Toxic Radiance Alch 2% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Annotations: D:3 BladeHeart's ghost, amateur DgCj Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You have a pair of small horns on your head. Your muscles are strong. (Str +4, Int/Dex -1) Your spells are a little harder to cast, but a little more powerful. Message History The searing ray hits BladeHeart's ghost. BladeHeart's ghost is severely damaged. (Press . to maintain the ray.) You block BladeHeart's ghost's attack. The searing ray hits BladeHeart's ghost. BladeHeart's ghost is almost destroyed. BladeHeart's ghost casts a spell at you. The magic dart hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits BladeHeart's ghost but does no damage. BladeHeart's ghost is almost destroyed. BladeHeart's ghost casts a spell at you. The searing ray hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits BladeHeart's ghost. BladeHeart's ghost is almost destroyed. You finish channelling your searing ray. The searing ray hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits you but does no damage. Casting: Searing Ray (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - BladeHeart's ghost Aim: BladeHeart's ghost (almost destroyed, 72% to hit) You miscast Searing Ray. Nothing appears to happen. The searing ray hits you but does no damage. BladeHeart's ghost finishes channelling their searing ray. Unknown command. Casting: Searing Ray (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - BladeHeart's ghost Aim: BladeHeart's ghost (almost destroyed, 72% to hit) You miscast Searing Ray. Nothing appears to happen. BladeHeart's ghost gestures at you while chanting. The searing ray misses you. Unknown command. The searing ray hits you. You die... ##.##.........## #######......# #..####....>..#~# ###....# ###..# #.......#?# ########.### ..##.###..÷....#~###.........## #.....###......#~#...#######..### ####....)......#†#...## #...#.. # ##..........#~###... ###.#.... # #...........#W#.# #.##...##.#. ...#.##.........@..###....#....## .....##.#...............#...##### ..................#####.......... ....####..........#####..)÷..###. ###.. #.....>....(.............. #.###......................#(. #..##..........).####.#....... #####.............<..###....##### <##.....#...####...#.#.....## # You could see BladeHeart's ghost. Vanquished Creatures A bullfrog (D:3) Jessica (D:3) 5 adders A dart slug (D:2) A ribbon worm (D:2) 2 orcs (D:3) 6 ball pythons A bat (D:2) 3 endoplasms 5 hobgoblins 2 quokkas 3 frilled lizards 2 goblins 2 kobolds 5 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 566 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/7 569 | D:1 | Learned a level 2 spell: Searing Ray 1938 | D:2 | Reached XP level 3. HP: 22/27 MP: 1/8 2266 | D:3 | Reached skill level 1 in Fighting 2408 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 2408 | D:3 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 2408 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 2410 | D:3 | Found a runed translucent door. 2701 | D:3 | Noticed Jessica 2706 | D:3 | Killed Jessica 2707 | D:3 | Reached skill level 4 in Conjurations 2707 | D:3 | Reached XP level 4. HP: 32/35 MP: 3/9 2943 | D:3 | Reached skill level 1 in Armour 2968 | D:3 | Noticed a bullfrog 3066 | D:3 | Noticed BladeHeart's ghost (amateur DgCj) 3265 | D:3 | Reached skill level 1 in Axes 3265 | D:3 | Killed a bullfrog 3266 | D:3 | Reached skill level 1 in Throwing 3266 | D:3 | Reached XP level 5. HP: 33/40 MP: 4/11 3284 | D:3 | HP: 2/40 [BladeHeart's ghost/searing ray (5)] 3289 | D:3 | Killed from afar by BladeHeart's ghost Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic, minmay_pentomino_r2 D:2: minmay_wonky_spiral, layout_loops_ring, serial_aquarium, aquarium_bridge_island_large [aquarium_subvault_large_open, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_window], aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_1, aquarium_window_fake, aquarium_window_corridor_3, aquarium_view_2c, aquarium_view_2f, st_stairs_2, chequers_decorated_corner D:3: layout_rooms, ebering_ghost_sewer_d, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.5 Dodging | 2 | 2.6 Spellcasting | 2 | 2.2 Fighting | 1 | 1.5 Conjurations | 4 | 4.0 Armour | 1 | 1.3 Axes | 1 | 1.2 Throwing | 1 | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 29 | || 29 Hand axe | 3 | 9 || 12 Headbutt | | 1 || 1 Cast: Magic Dart | 73 | 6 || 79 Searing Ray | 1 | 4 || 5 Use: Scroll | 10 | 3 || 13 Potion | 1 | 1 || 2 Armour: Ring mail | 29 | 19 || 48 Leather armour | 1 | || 1 Dodge: Dodged | 21 | 12 || 33 Block: Other | | 5 || 5