Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 235 (custom seed) 124 BladeHeart the Conjurer (level 4, -2/35 HPs) Began as a Demigod Conjurer on Jan 28, 2025. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 3 of the Dungeon. The game lasted 00:05:31 (3161 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 3161, Time: 00:05:32 Health: -2/35 AC: 6 Str: 12 XL: 4 Next: 52% Magic: 9/9 EV: 10 Int: 20 God: Gold: 129 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . g - +0 hand axe rCold . . . (no shield) rNeg . . . h - +0 ring mail rPois . (no helmet) rElec . q - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +1 short sword e - a +0 whip g - a +0 hand axe (weapon) p - a +2 mace of protection Armour a - a +0 robe h - a +0 ring mail (worn) m - a +0 chain mail q - a +0 cloak (worn) Talismans n - a dragon-blood talisman Wands j - a wand of flame (22) Scrolls i - a scroll of blinking l - a scroll of immolation o - 2 scrolls of identify Potions b - a potion of magic f - a potion of brilliance k - a potion of heal wounds r - a potion of cancellation s - a potion of berserk rage Skills: + Level 1.4 Fighting - Level 0.7 Short Blades + Level 0.7 Axes + Level 1.3 Armour + Level 2.4 Dodging + Level 2.5 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations + Level 0.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 7% 1 b - Searing Ray Conj 36% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 45% 2 Fugue of the Fallen Necr 2% N/A 71% 3 Fulminant Prism Conj/Alch 5% 3d6 83% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 83% 4 Anguish Hex/Necr 1% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Shops: D:1 = Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A hobgoblin comes into view. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a hobgoblin corpse. You open the door. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund shouts! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You close the door. Something unseen opens the door. Something hits you. There is an open door here. You hit something but do no damage. Something hits you. You hit something. You hit something but do no damage. Something hits you but does no damage. You closely miss something. Something hits you! You hit something. Something hits you. You completely miss something. You hear some strange, mumbled words. You are confused. You completely miss something. Something hits you. You hit something. Something hits you. You're too confused to move! You closely miss something. Something hits you. You're too confused to move! Something hits you but does no damage. You hit something. You feel less confused. Something hits you! * * * LOW HITPOINT WARNING * * * You closely miss something. Something hits you. You die... .##..# ##.##..........# .##..# #.##.##.##.#### .##..# #.##....##.# .....# ##+########.# ..#### #...# #.# .## .....# #†## ..## ......# #..## ...#### .......####...## ......+ ......{@.....#.## ...#### .......####.###.## ..## ......# #.## ##.# .## .....# ##.###.## .# #.... ##.#.## .. ##.# ##.## #. #. #.# . # #.# ..# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 4 adders 2 dart slugs A ribbon worm (D:3) An orc (D:3) 8 ball pythons 4 bats 7 endoplasms 5 giant cockroaches 7 goblins 5 hobgoblins 4 jackals (D:2) 7 kobolds 2 quokkas 2 frilled lizards 5 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 306 | D:1 | Reached XP level 2. HP: 14/22 MP: 1/7 327 | D:1 | Learned a level 2 spell: Searing Ray 381 | D:1 | Found Ystreucik's Jewellery Shop. 1127 | D:1 | Reached XP level 3. HP: 27/27 MP: 4/8 1228 | D:1 | Reached skill level 1 in Fighting 1793 | D:2 | Reached skill level 1 in Armour 2238 | D:2 | Reached XP level 4. HP: 11/35 MP: 4/9 2706 | D:3 | Reached skill level 4 in Conjurations 3142 | D:3 | Noticed Sigmund 3161 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, serial_shops, shop, chequers_serial_rivers_small_a, st_stairs_5 D:2: layout_rooms, kennysheep_generic_room_3 D:3: layout_loops_corners, lemuel_coloured_pillars_altar, minmay_mini_jars, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.4 Stealth | 2 | 2.5 Spellcasting | 2 | 2.0 Fighting | 1 | 1.4 Armour | 1 | 1.3 Conjurations | 4 | 4.0 Short Blades | | 0.7 Axes | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 26 | || 26 Unarmed | 3 | || 3 Hand axe | 24 | 22 || 46 Cast: Magic Dart | 81 | 30 || 111 Searing Ray | 3 | 1 || 4 Use: Scroll | 5 | 3 || 8 Armour: Robe | 18 | || 18 Ring mail | 79 | 23 || 102 Dodge: Dodged | 59 | 13 || 72