Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 263 (custom seed) 233 BladeHeart the Conjurer (level 5, -6/41 HPs) Began as a Demigod Conjurer on Feb 1, 2025. Mangled by an ogre ... wielding a +0 giant club (18 damage) ... on level 5 of the Dungeon. The game lasted 00:09:29 (4885 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 4885, Time: 00:09:29 Health: -6/41 AC: 16 Str: 12 XL: 5 Next: 45% Magic: 6/10 EV: 10 Int: 20 God: Gold: 197 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . t - +0 trident (protect) rCold + . . (no shield) rNeg . . . n - +1 ring mail rPois + (no helmet) rElec . m - +2 cloak rCorr . (no gloves) SInv . (no boots) Will ..... r - amulet of the acrobat Stlth + s - ring of protection from cold HPRegen 0.26/turn x - ring of poison resistance MPRegen 0.12/turn %: acrobat @: under a protective aura A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 197 gold pieces. Inventory: Hand Weapons c - a +0 whip d - a +0 short sword t - a +0 trident of protection (weapon) Missiles e - 16 poisoned darts Armour b - a +0 scale mail g - a +0 chain mail m - a +2 cloak (worn) n - a +1 ring mail (worn) Jewellery r - an amulet of the acrobat (around neck) s - a ring of protection from cold (left hand) x - a ring of poison resistance (right hand) y - an amulet of reflection Talismans q - a flux talisman Scrolls a - 2 scrolls of fog j - 2 scrolls of fear o - a scroll of teleportation Potions f - a potion of attraction {unknown} h - 3 potions of degeneration i - 2 potions of brilliance k - 2 potions of curing l - a potion of ambrosia {unknown} p - a potion of heal wounds {unknown} u - a potion of magic v - a potion of lignification {unknown} w - a potion of invisibility {unknown} z - a potion of might {unknown} Skills: + Level 1.8 Fighting - Level 1.0 Maces & Flails + Level 0.6 Polearms + Level 1.8 Armour + Level 2.9 Dodging + Level 2.8 Stealth - Level 2.0 Spellcasting - Level 4.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 6% 1 b - Searing Ray Conj 36% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 20% 3d8 22% 2 Sandblast Erth 4% 2d4 34% 1 Summon Small Mammal Summ 8% N/A 34% 1 Stone Arrow Conj/Erth 20% 3d8 41% 3 Blink Tloc 4% N/A 45% 2 Call Imp Summ 4% N/A 45% 2 Lesser Beckoning Tloc 4% N/A 45% 2 Call Canine Familiar Summ 2% N/A 71% 3 Passwall Erth 2% N/A 71% 3 Brom's Barrelling Bould Conj/Erth 10% 2d5 83% 4 Fulminant Prism Conj/Alch 5% 3d6 83% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 83% 4 Iskenderun's Battlesphe Conj 18% 2d7 87% 5 Summon Blazeheart Golem Fire/Summ 2% N/A 98% 4 Fireball Conj/Fire 5% 3d5 99% 5 Conjure Ball Lightning Conj/Air 5% 3x3d6 100% 6 Orb of Destruction Conj 9% 9d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You climb downwards. There is a stone staircase leading up here. Found 5 stones. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. The ogre completely misses you. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The ogre misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the ogre. Your weapon exudes an aura of protection. The ogre is severely wounded. You hit the ogre. The ogre is almost dead. The ogre barely misses you. You barely miss the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club!! You die... ##........# #. #.....##### #.. ##....## ##..###..(..# .....#......## .............### ...............### .................# .......@...####### ......O.#### #.....### ###... #... #...# ...# ..# You could see an ogre. Vanquished Creatures 2 hounds (D:4) 7 adders 2 ufetubi (D:4) 3 dart slugs 2 ribbon worms 4 orcs 9 ball pythons 7 bats 10 endoplasms 3 giant cockroaches 7 goblins 9 hobgoblins 4 quokkas 2 frilled lizards 7 kobolds 4 rats 82 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 313 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/7 376 | D:1 | Learned a level 2 spell: Searing Ray 950 | D:1 | Reached XP level 3. HP: 27/27 MP: 1/8 1775 | D:2 | Reached skill level 1 in Armour 1837 | D:2 | Reached skill level 1 in Fighting 2216 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/9 2510 | D:3 | Reached skill level 4 in Conjurations 3244 | D:3 | Reached skill level 1 in Maces & Flails 4106 | D:4 | Reached XP level 5. HP: 39/41 MP: 6/10 4809 | D:5 | Entered Level 5 of the Dungeon 4876 | D:5 | Noticed an ogre 4885 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_ring D:2: layout_rooms D:3: layout_loops_ring, xom_redecorated, mainiacjoe_overflow_alcove_2, kennysheep_okawaru_gauntlet D:4: layout_loops_ring D:5: layout_layer_cave, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.9 Stealth | 2 | 2.8 Spellcasting | 2 | 2.0 Armour | 1 | 1.8 Fighting | 1 | 1.8 Conjurations | 4 | 4.1 Maces & Flails | 1 | 1.0 Polearms | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 30 | 44 || 74 Trident | | 25 || 25 Cast: Magic Dart | 103 | 76 || 179 Searing Ray | 2 | 3 || 5 Use: Scroll | 7 | 6 || 13 Potion | 1 | || 1 Armour: Robe | 7 | || 7 Ring mail | 18 | 99 || 117 Dodge: Dodged | 16 | 71 || 87