Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 270 (custom seed) 43 BladeHeart the Conjurer (level 3, 0/27 HPs) Began as a Demigod Conjurer on Feb 3, 2025. Slain by an ogre ... wielding a +0 giant club (15 damage) ... on level 3 of the Dungeon. The game lasted 00:04:09 (2425 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 2425, Time: 00:04:10 Health: 0/27 AC: 12 Str: 12 XL: 3 Next: 20% Magic: 1/8 EV: 9 Int: 22 God: Gold: 74 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . l - +2 whip of the Transmuting Gods {protect, Int+2} rCold . . . (no shield) rNeg . . . c - +0 ring mail rPois . (no helmet) rElec . n - scarf {+Inv} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: under a protective aura, very slightly contaminated A: high MP 1, forlorn, divine attributes a: Evoke Invisibility You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons d - a +0 trident f - a +0 dagger g - a +0 whip l - the +2 whip of the Transmuting Gods (weapon) {protect, Int+2} (You found it on level 2 of the Dungeon) Int+2: It affects your intelligence (+2). Missiles k - 6 javelins Armour a - a +0 robe c - a +0 ring mail (worn) n - a scarf of invisibility (worn) o - a +0 scale mail Scrolls h - 3 scrolls of identify {unknown} i - 3 scrolls of blinking {unknown} p - a scroll of poison {unknown} Potions b - 2 potions of magic j - a potion of heal wounds {unknown} m - a potion of brilliance {unknown} Skills: + Level 0.8 Fighting + Level 0.2 Maces & Flails - Level 0.6 Polearms + Level 0.6 Armour + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 3.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 7% 1 b - Searing Ray Conj 36% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 43% 2 Call Imp Summ 4% N/A 43% 2 Fulminant Prism Conj/Alch 5% 3d7 82% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) As you read the scroll labelled FENOAT TEFRA, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear a shout! x2; You hear an angry hiss. You hear a shout! x3 You start resting. A hobgoblin comes into view. The magic dart hits the hobgoblin but does no damage. The magic dart hits the hobgoblin but does no damage. An ogre comes into view. It is wielding a +0 giant club. The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The ogre shouts! The magic dart hits the ogre. The ogre is lightly wounded. The magic dart hits the hobgoblin. You kill the hobgoblin! The magic dart hits the ogre but does no damage. The ogre is lightly wounded. The magic dart hits the ogre. The ogre is moderately wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. A bat comes into view. The ogre hits you with a +0 giant club! You hit the ogre. Your weapon exudes an aura of protection. The ogre is heavily wounded. You hit the ogre. The ogre is heavily wounded. The bat closely misses you. The ogre barely misses you. You hit the ogre but do no damage. The ogre is heavily wounded. The bat hits you but does no damage. The bat closely misses you. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... # ###.## #@b..# #...O..## #.##.#...$ .. #.#...... #.. #.# #..#. .. #.. .... $ ..# ### ..† You could see an ogre and a bat. Vanquished Creatures A ribbon worm (D:2) 6 ball pythons 2 bats 4 endoplasms 2 giant cockroaches (D:1) 4 goblins 9 hobgoblins 2 quokkas (D:1) 2 frilled lizards 2 rats (D:2) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 447 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/7 450 | D:1 | Learned a level 2 spell: Searing Ray 1548 | D:2 | Identified the +2 whip of the Transmuting Gods {protect, | Int+2} 1772 | D:2 | Reached XP level 3. HP: 27/27 MP: 4/8 2416 | D:3 | Noticed an ogre 2425 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_ring, serial_bayou_lagoon_b D:2: layout_basic, shapermc_ecumenical_altar_notcrosses D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Stealth | 2 | 2.1 Spellcasting | 2 | 2.0 Fighting | | 0.8 Maces & Flails | | 0.2 Polearms | | 0.6 Armour | | 0.6 Conjurations | | 3.7 Action || total ---------------------------++------- Melee: Trident || 19 Whip || 8 Cast: Magic Dart || 80 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Ring mail || 21 Robe || 1 Dodge: Dodged || 17