Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 272 (custom seed) 74 BladeHeart the Conjurer (level 3, -3/28 HPs) Began as a Demigod Conjurer on Feb 3, 2025. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 3 of the Dungeon. The game lasted 00:03:42 (2225 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 2225, Time: 00:03:44 Health: -3/28 AC: 3 Str: 12 XL: 3 Next: 85% Magic: 0/8 EV: 10 Int: 20 God: Gold: 71 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . k - +2 mace rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons f - a +0 dagger g - a +0 hand axe h - a +0 short sword k - a +2 mace (weapon) Missiles i - 2 poisoned darts Armour a - a +0 robe d - a +0 leather armour (worn) Scrolls j - a scroll of identify Potions b - a potion of magic c - a potion of curing e - a potion of enlightenment {unknown} Skills: + Level 1.2 Fighting + Level 0.6 Maces & Flails + Level 1.1 Armour + Level 2.2 Dodging + Level 2.2 Stealth - Level 2.0 Spellcasting + Level 3.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You hit the gnoll. You kill the gnoll! The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll barely misses you. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. The gnoll misses you. You barely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. The gnoll barely misses you. You barely miss the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast this spell. Throw: 4 darts (poison) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 56% to hit) You throw a poisoned dart. The poisoned dart closely misses the gnoll. The gnoll closely misses you. Throw: 3 darts (poison) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 56% to hit) You throw a poisoned dart. The poisoned dart barely misses the gnoll. The gnoll hits you with a +0 flail! You die... ... ...# #.# #..# #.# #..# #.# #>.# #.####..###### # #.#........... ##.# #.......###### #...(#(......# #...@......# #...##)g.....# ### #)......# ##.....## ##..(## ##.## #.# .# You could see a gnoll. Vanquished Creatures 2 gnolls (D:3) A dart slug (D:1) 2 ribbon worms (D:2) 2 endoplasms 4 giant cockroaches 5 goblins 6 hobgoblins 2 jackals (D:2) 3 quokkas 4 ball pythons (D:1) 5 bats (D:1) 4 frilled lizards 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 397 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/7 400 | D:1 | Learned a level 2 spell: Searing Ray 1352 | D:1 | Reached skill level 1 in Fighting 1358 | D:1 | Reached XP level 3. HP: 28/28 MP: 1/8 2005 | D:2 | Reached skill level 1 in Armour 2168 | D:2 | You fall into a shaft and drop 2 floors! 2225 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_loops_corners D:2: layout_rooms D:3: layout_loops_ring, ebering_ecumenical_altar_hall, minmay_misc_feat_doors, lightli_corner_chamber D:4: layout_cave_pools, good_gods_temple_1, mainiacjoe_overflow_swirl, temple_hall, portal_sewer_entry_a Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Stealth | 2 | 2.2 Spellcasting | 2 | 2.0 Fighting | 1 | 1.2 Armour | 1 | 1.1 Maces & Flails | | 0.6 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Dagger || 1 Mace || 20 Short sword || 1 Throw: Dart || 2 Cast: Magic Dart || 108 Searing Ray || 1 Use: Scroll || 4 Armour: Leather armour || 17 Dodge: Dodged || 23