Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 416 (custom seed) 30 BladeHeart the Digger (level 3, -7/26 HPs) Began as a Formicid Earth Elementalist on Feb 15, 2025. Mangled by Terence ... wielding a +0 morningstar (15 damage) ... on level 2 of the Dungeon. The game lasted 00:02:55 (1106 turns). BladeHeart the Digger (Formicid Earth Elementalist) Turns: 1106, Time: 00:02:56 Health: -7/26 AC: 2 Str: 12 XL: 3 Next: 35% Magic: 0/6 EV: 11 Int: 14 God: Gold: 36 SH: 0 Dex: 16 Spells: 5/6 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons c - a +0 dagger f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls e - 4 scrolls of identify {unknown} g - 3 scrolls of butterflies {unknown} i - a scroll of blinking {unknown} m - a scroll of enchant weapon {unknown} Potions b - a potion of magic d - 2 potions of might {unknown} h - a potion of haste {unknown} j - a potion of attraction {unknown} k - 2 potions of enlightenment {unknown} l - a potion of brilliance {unknown} Skills: + Level 1.0 Fighting + Level 0.3 Short Blades + Level 0.5 Armour + Level 2.1 Dodging + Level 2.7 Stealth + Level 2.3 Spellcasting + Level 1.3 Conjurations + Level 3.8 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 24% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 20% 1d4 13% 1 Passwall Erth 12% N/A 14% 3 Sting Conj/Alch 12% 1d3 17% 1 Apportation Tloc 2% N/A 22% 1 Soul Splinter Necr 4% N/A 22% 1 Summon Small Mammal Summ 4% N/A 22% 1 Stone Arrow Conj/Erth 16% 3d8 24% 3 Call Imp Summ 2% N/A 34% 2 Brom's Barrelling Bould Conj/Erth 8% 2d4 61% 4 Petrify Alch/Erth 7% N/A 71% 4 Blink Tloc Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Terence shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The blast of sand hits Terence. Terence is moderately wounded. The blast of sand hits Terence but does no damage. Terence is moderately wounded. The blast of sand hits Terence. Terence is heavily wounded. Terence barely misses you. The blast of sand hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 morningstar. x2 The blast of sand hits Terence. Terence is severely wounded. Terence hits you with a +0 morningstar. The blast of sand hits Terence but does no damage. Terence is severely wounded. Terence barely misses you. x2 You are out of magic! You are out of magic! You are out of magic! You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence hits you with a +0 morningstar! Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (severely wounded, 84% to hit) The blast of sand hits Terence. Terence is almost dead. Terence hits you with a +0 morningstar! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.....#..........# #.....#..........# #...>............. #.....###.######.. #.....# #.# . .. #.....# #.###.. ####'####...... #............. #.....@@...... #..........$.. #............. #............. #............. #............. ###.########.. .. .. You could see Terence. Vanquished Creatures 2 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:2) 3 goblins (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Formicid Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 90 | D:1 | Reached skill level 1 in Conjurations 201 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 597 | D:1 | Found a faded altar of an unknown god. 613 | D:1 | Reached XP level 3. HP: 25/25 MP: 3/6 711 | D:1 | Reached skill level 1 in Fighting 1093 | D:2 | Noticed Terence 1106 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_loops_corners, ebering_ecumenical_altar_sacrificial, skrybe_limestone_x D:2: layout_basic, basic_altar, uniq_jessica, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.3 Dodging | 2 | 2.1 Fighting | 1 | 1.0 Short Blades | | 0.3 Armour | | 0.5 Stealth | | 2.7 Spellcasting | | 2.3 Earth Magic | | 3.8 Action || total ---------------------------++------- Melee: Dagger || 3 Unarmed || 2 Short sword || 2 Cast: Sandblast || 36 Armour: Robe || 15 Dodge: Dodged || 15