Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1589248566563179573 (custom seed) 38 BladeHeart the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Feb 27, 2025. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:42 (1452 turns). BladeHeart the Conjurer (Octopode Conjurer) Turns: 1452, Time: 00:03:43 Health: -1/23 AC: 1 Str: 8 XL: 3 Next: 43% Magic: 5/6 EV: 12 Int: 20 God: Gold: 106 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . e - +0 spear rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons c - a +0 short sword e - a +0 spear (weapon) Scrolls b - 2 scrolls of teleportation Potions a - 2 potions of magic d - a potion of heal wounds f - a potion of resistance {unknown} g - a potion of might {unknown} h - a potion of curing {unknown} j - 2 potions of attraction k - a potion of mutation {unknown} Skills: + Level 1.1 Fighting - Level 0.5 Short Blades + Level 0.2 Polearms + Level 2.4 Dodging + Level 3.1 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits Sigmund. Sigmund is lightly wounded. The magic dart hits Sigmund. Sigmund is moderately wounded. Sigmund points at you and mumbles some strange words. You are confused. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. You have nothing you can fire or use right now. You're too confused to move! You bump into the rock wall. You bump into the rock wall. Sigmund barely misses you. A gnoll comes into view. It is wielding a +0 club. You feel less confused. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +2 whip of draining. Sigmund attacks as he pursues you! Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! Sigmund misses you. Sigmund casts a spell at you. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You barely miss the gnoll. You grab the gnoll. You squeeze the gnoll. The gnoll is moderately wounded. You constrict the gnoll. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll hits you with a +0 club. You die... #.# #.# #####g#### ##.## #....@...# ##...## #g###.##.# #.....### #g# #.##.######...<... #@# #............##### #.# ####.######..# #g######.# #..# #.g.g@...# ##.# ########## #.# #.# #.# ########### #.# #.........# #.##### #.#######.# #...... #.# #[###[.#### #.# #####.##...## You could see 3 gnolls. Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 4 goblins 2 hobgoblins 2 jackals (D:1) A kobold (D:1) 2 ball pythons (D:1) 5 bats 3 frilled lizards (D:1) 7 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 216 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 515 | D:1 | Learned a level 2 spell: Searing Ray 759 | D:1 | Found a faded altar of an unknown god. 1069 | D:2 | Reached skill level 1 in Fighting 1069 | D:2 | Reached XP level 3. HP: 23/23 MP: 2/6 1421 | D:2 | Noticed Sigmund 1451 | D:2 | HP: 1/23 [gnoll/+0 club (2)] 1452 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_rooms, hellmonk_ecumenical_altar_heavens_door D:2: layout_loops_corners, basic_altar, minmay_tromino_v4_a, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Fighting | 1 | 1.1 Short Blades | | 0.5 Polearms | | 0.2 Dodging | | 2.4 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Spear || 14 Constrict || 5 Tentacles || 4 Short sword || 2 Cast: Magic Dart || 47 Use: Scroll || 7 Armour: Skin || 12 Dodge: Dodged || 12