Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1589248566563179608 (custom seed) 35 BladeHeart the Conjurer (level 3, -2/22 HPs) Began as an Octopode Conjurer on Mar 5, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:59 (1279 turns). BladeHeart the Conjurer (Octopode Conjurer) Turns: 1279, Time: 00:02:59 Health: -2/22 AC: 1 Str: 8 XL: 3 Next: 33% Magic: 1/6 EV: 12 Int: 20 God: Gold: 71 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . f - +3 spear rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-2 -> -17) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons b - a +0 club c - a +0 dagger e - a +0 great sword f - a +3 spear (weapon) Missiles d - 4 javelins Scrolls g - a scroll of revelation Potions a - a potion of magic Skills: + Level 0.7 Fighting + Level 0.5 Polearms + Level 0.6 Throwing + Level 2.2 Dodging + Level 3.1 Stealth + Level 0.5 Unarmed Combat + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History An adder comes into view. Found a scroll of revelation. You see here a +0 great sword. e - a +0 great sword There is an escape hatch in the ceiling here. g - a scroll of revelation There are no items here. There is an escape hatch in the ceiling here. The adder bites you. You are poisoned. The adder poisons you! The magic dart hits the adder. The adder is lightly wounded. You feel sick. The adder bites you. The magic dart hits the adder. The adder is moderately wounded. You feel sick. The adder closely misses you. The magic dart hits the adder. The adder is moderately wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are lethally poisoned! The adder poisons you! You are too injured to fight recklessly! You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Okay, then. You hit the adder. You grab the adder. The adder is almost dead. You constrict the adder. You kill the adder! You die... #.# #.## #.# #..### # #.# ##.... ###. #.# #####..... .....##.#####........_.. #...>.<........##..... #.###.###.#.... #....[ #.###.#...#.. . ###... #....@..# # #... #....#†##############... #.#. #>...†............. ........(#############... #.##.##.## #... . # #.# ###... ..# #...## ..## ##.### .## ###.†# There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) A dart slug (D:1) 2 bats (D:1) 4 endoplasms (D:1) 3 goblins (D:1) 3 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 111 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 114 | D:1 | Learned a level 2 spell: Searing Ray 818 | D:1 | Reached XP level 3. HP: 22/22 MP: 4/6 1114 | D:2 | Found a stormy altar of Qazlal. 1279 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring, minmay_tetromino_l2 D:2: layout_rooms, basic_altar, grunt_decor_resistance, minmay_crystal_room Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Fighting | | 0.7 Polearms | | 0.5 Throwing | | 0.6 Dodging | | 2.2 Unarmed Combat | | 0.5 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Club || 5 Unarmed || 5 Tentacles || 4 Constrict || 5 Spear || 10 Cast: Magic Dart || 38 Use: Scroll || 5 Stab: Sleeping || 2 Armour: Skin || 12 Dodge: Dodged || 12