BladeHeart Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, 4, D:1) a +0 sling (4, 4, D:1) a stone (11, -32, D:1) a rat corpse (skeletalised by now) (12, 9, D:1) a ball python corpse (skeletalised by now) (17, 4, D:1) a ball python corpse (skeletalised by now) (18, 10, D:1) 5 stones (25, 17, D:1) 5 stones (34, 4, D:1) a quokka corpse (skeletalised by now) (39, 1, D:1) a ball python skeleton (43, -27, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin skeleton (0, 20, D:2) a +0 dagger a kobold corpse (skeletalised by now) (1, 19, D:2) a +0 dagger a goblin corpse (skeletalised by now) (1, 24, D:2) a +0 ring mail the human skeleton of Terence (4, 26, D:2) a +0 short sword a kobold skeleton (5, 27, D:2) a bat skeleton (7, 29, D:2) a +0 robe (12, 16, D:2) a +0 leather armour (14, 16, D:2) a quokka corpse (skeletalised by now) (14, 31, D:2) a +0 robe (21, 2, D:2) a +0 club 3 stones a frilled lizard skeleton (27, -6, D:2) a +0 leather armour (30, -5, D:2) a +0 dagger (36, 17, D:2) 6 stones (36, 18, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (9, -8, D:3) a hobgoblin corpse (skeletalised by now) (13, 29, D:3) a ball python skeleton (15, 33, D:3) a hobgoblin skeleton (16, 2, D:3) a bat corpse (skeletalised by now) (24, 1, D:3) a +0 club a kobold corpse (skeletalised by now) (29, -7, D:3) a +0 leather armour (30, 5, D:3) a +0 dagger (33, -4, D:3) a +0 club (34, -3, D:3) a hobgoblin skeleton (36, 21, D:3) a +0 short sword (36, 22, D:3) a +0 leather armour (36, 23, D:3) a +0 short sword (38, 10, D:3) a +0 whip a kobold corpse (skeletalised by now) (42, 7, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a scroll of fear (1, -1, D:4) a +0 dagger a +0 robe (3, -8, D:4) 9 gold pieces (3, 0, D:4) a staff of cold (11, 20, D:4) a +0 robe (14, -4, D:4) a scroll of teleportation (15, -6, D:4) a potion of haste (16, -4, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (17, -6, D:4) a scroll of acquirement (18, -4, D:4) a potion of degeneration (23, 5, D:4) a hound corpse