Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 12549225651999609793 47 BladeHeart the Conjurer (level 3, -2/20 HPs) Began as a Tengu Conjurer on Mar 22, 2025. Slain by an orc priest ... wielding a +0 falchion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:49 (1102 turns). BladeHeart the Conjurer (Tengu Conjurer) Turns: 1102, Time: 00:03:49 Health: -2/20 AC: 5 Str: 9 XL: 3 Next: 70% Magic: 7/7 EV: 9 Int: 22 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . a - +0 mace rCold . . . (no shield) rNeg . . . c - +0 ring mail rPois . (helmet restricted) rElec + (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth + f - ring of the Hecatoncheires {rElec Int+4 SInv} HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) d - a +0 short sword Armour c - a +0 ring mail (worn) i - an orb of guile Jewellery f - the ring of the Hecatoncheires (left hand) {rElec Int+4 SInv} (You acquired it on level 2 of the Dungeon) [ring of see invisible] Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. Scrolls l - a scroll of fear {unknown} m - a scroll of teleportation {unknown} Potions e - a potion of mutation g - a potion of ambrosia {unknown} h - a potion of might {unknown} j - 2 potions of enlightenment Skills: + Level 1.0 Fighting - Level 0.6 Short Blades + Level 0.5 Maces & Flails + Level 1.1 Armour + Level 2.6 Dodging + Level 2.2 Stealth + Level 0.8 Unarmed Combat + Level 2.2 Spellcasting + Level 5.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 b - Searing Ray Conj 52% 2d6 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 77% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History * * * LOW HITPOINT WARNING * * * The orc priest hits you but does no damage. You barely miss the orc priest. The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" You peck the orc priest, but do no damage. The orc priest hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes for a moment. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 falchion and wearing a +0 chain mail (85% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The orc priest hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. The orc priest is heavily wounded. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" The orc priest closely misses you. The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest closely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The orc priest hits you with a +0 falchion. You die... + ## .#. .....# .... ....>. #... ######.....# #....##..........# +...wo@..........# #...o##................ #... #................ ##. #................ # ####.#........... #.#..........† #.#........>.. #.#........... ..####'#.....)...## You could see a ribbon worm, an orc priest and an orc wizard (invisible). Vanquished Creatures An adder (D:2) A gnoll (D:1) A dart slug (D:1) 2 orcs (D:2) 2 bats (D:1) 2 endoplasms A giant cockroach (D:1) A hobgoblin (D:2) 6 jackals (D:1) 4 frilled lizards (D:1) A kobold (D:1) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 160 | D:1 | Reached XP level 2. HP: 3/16 MP: 0/6 218 | D:1 | Learned a level 2 spell: Searing Ray 533 | D:1 | Reached XP level 3. HP: 20/20 MP: 4/7 1001 | D:2 | Identified a scroll of acquirement 1001 | D:2 | Acquired the ring of the Hecatoncheires {rElec Int+4 SInv} 1013 | D:2 | Reached skill level 1 in Fighting 1013 | D:2 | Reached skill level 1 in Armour 1102 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_ring, minmay_stone_trees_small D:2: layout_basic, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Armour | 1 | 1.1 Short Blades | | 0.6 Maces & Flails | | 0.5 Dodging | | 2.6 Stealth | | 2.2 Unarmed Combat | | 0.8 Spellcasting | | 2.2 Conjurations | | 5.4 Action || total ---------------------------++------- Melee: Short sword || 7 Mace || 10 Peck || 1 Cast: Magic Dart || 42 Searing Ray || 1 Use: Scroll || 4 Potion || 1 Armour: Ring mail || 21 Dodge: Dodged || 16