Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 14971726808567703714 51 BladeHeart the Conjurer (level 3, -2/22 HPs) Began as an Octopode Conjurer on Mar 22, 2025. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:33 (1464 turns). BladeHeart the Conjurer (Octopode Conjurer) Turns: 1464, Time: 00:03:34 Health: -2/22 AC: 1 Str: 8 XL: 3 Next: 81% Magic: 6/6 EV: 12 Int: 20 God: Gold: 11 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . b - +0 hand axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons b - a +0 hand axe (weapon) c - a +0 dagger d - a +0 mace Magical Staves e - a staff of fire Jewellery j - an amulet of guardian spirit Potions a - a potion of magic f - a potion of heal wounds {unknown} g - 3 potions of degeneration h - a potion of mutation {unknown} i - 2 potions of curing {unknown} k - a potion of enlightenment {unknown} Skills: + Level 0.9 Fighting + Level 0.4 Axes + Level 2.3 Dodging + Level 3.3 Stealth + Level 0.9 Unarmed Combat + Level 2.3 Spellcasting + Level 4.1 Conjurations + Level 0.9 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Slow Hex 8% N/A 16% 1 Confusing Touch Hex 2% N/A 43% 3 Vampiric Draining Necr 2% 2d6 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The ball python hisses angrily. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a book of Debilitation and begin reading... You add the spells Slow, Vampiric Draining and Confusing Touch to your library. 2 gnolls and a kobold come into view. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 whip. The kobold shouts! The gnoll shouts! A gnoll comes into view. It is wielding a +0 club. The kobold closely misses you. You hit the kobold but do no damage. You grab the kobold. You squeeze the kobold. The kobold is moderately wounded. You constrict the kobold. You kill the kobold! The gnoll hits you with a +0 club. The gnoll hits you with a +0 flail! Things that are here: a +0 short sword; a kobold corpse You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit the gnoll but do no damage. You grab the gnoll. You barely miss the gnoll. You constrict the gnoll. The gnoll misses you. The gnoll hits you with a +0 flail. You hit the gnoll. You squeeze the gnoll. The gnoll is almost dead. You closely miss the gnoll. You constrict the gnoll. You kill the gnoll! The gnoll closely misses you. Unknown command. You barely miss the gnoll. Your grab misses the gnoll. You barely miss the gnoll. The gnoll misses you. The gnoll hits you with a +0 flail! You die... #†.....#........ #.. #######.#######. ### #.########.# #........#.# #######....# #..### #..# #..########## #...@g....... #...#g....... .........####### ####.##### ... #### You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 2 dart slugs 4 ball pythons 2 bats (D:1) 3 endoplasms 5 hobgoblins 4 kobolds A quokka (D:1) 2 frilled lizards 4 goblins (D:1) 7 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 214 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 537 | D:1 | You fall into a shaft and drop 1 floor! 862 | D:1 | Reached XP level 3. HP: 22/22 MP: 2/6 1464 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_loops_ring D:2: layout_loops_ring, basic_altar, dk_noncrumbling_2, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Fighting | | 0.9 Axes | | 0.4 Dodging | | 2.3 Unarmed Combat | | 0.9 Spellcasting | | 2.3 Conjurations | | 4.1 Evocations | | 0.9 Action || total ---------------------------++------- Melee: Hand axe || 18 Constrict || 6 Tentacles || 4 Cast: Magic Dart || 64 Use: Scroll || 1 Armour: Skin || 11 Dodge: Dodged || 23