Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 5344018087670153097 156 BladeHeart the Conjurer (level 5, -1/34 HPs) Began as an Octopode Conjurer on Mar 22, 2025. Slain by Terence ... wielding a +5 trident of venom (9 damage) ... on level 3 of the Dungeon. The game lasted 00:07:04 (2856 turns). BladeHeart the Conjurer (Octopode Conjurer) Turns: 2856, Time: 00:07:05 Health: -1/34 AC: 1 Str: 8 XL: 5 Next: 38% Magic: 5/9 EV: 12 Int: 21 God: Gold: 104 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . j - +1 hand axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . g - amulet of regeneration rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-1 -> -5) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons c - a +0 club d - a +0 short sword j - a +1 hand axe (weapon) n - a +0 falchion Missiles b - 5 poisoned darts o - 2 boomerangs Jewellery g - an amulet of regeneration (around mantle) m - a +6 ring of strength Talismans l - a flux talisman Potions a - a potion of magic e - a potion of enlightenment f - a potion of mutation {unknown} h - a potion of heal wounds {unknown} i - a potion of brilliance {unknown} k - a potion of resistance {unknown} Skills: + Level 1.7 Fighting + Level 1.3 Axes - Level 1.0 Throwing + Level 2.8 Dodging - Level 3.2 Stealth + Level 1.4 Unarmed Combat + Level 2.7 Spellcasting + Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Items here: ( ) [ †. n - a +0 falchion; o - 2 boomerangs Items here: )) [ †. Okay, then. Things that are here: a +0 ring mail; an orc corpse Found a robe. Found a stone staircase leading up. Found 7 stones. Found a robe. You see here 7 stones. Terence the Veteran comes into view. He is wielding a +5 trident of venom. Terence shouts! The magic dart hits Terence. Terence is moderately wounded. Terence hits you from afar with a +5 trident of venom! You are poisoned. The magic dart hits Terence but does no damage. Terence is moderately wounded. You feel very sick. Terence completely misses you. The magic dart hits Terence. Terence is heavily wounded. You feel very sick. Terence barely misses you. The magic dart hits Terence but does no damage. Terence is heavily wounded. You feel sick. Terence hits you from afar with a +5 trident of venom. You are more poisoned. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel very sick. Terence completely misses you. You hit Terence but do no damage. Your grab misses Terence. Terence is heavily wounded. You feel very sick. Terence hits you with a +5 trident of venom! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# #.# #.# #.# #.# #.# ####### #)# #.....# #[# #@###.# #.# #@# #.# #.# #.# #.### #.# #.# #...######.# ..#####.##.....# ###......#.##### #.#...(#.##### #.........<# #...##.##### You could see Terence. Vanquished Creatures An orc priest (D:3) Jessica (D:3) 4 adders A dart slug (D:2) A ribbon worm (D:2) 2 orcs (D:3) 5 ball pythons 7 endoplasms 5 giant cockroaches 6 goblins 5 hobgoblins 8 kobolds 3 quokkas 5 bats 4 frilled lizards 2 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 178 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 183 | D:1 | Learned a level 2 spell: Searing Ray 997 | D:1 | Reached skill level 1 in Throwing 997 | D:1 | Reached XP level 3. HP: 22/22 MP: 0/6 1167 | D:2 | Reached skill level 1 in Fighting 1865 | D:2 | Reached XP level 4. HP: 28/28 MP: 5/7 2161 | D:3 | Reached skill level 1 in Unarmed Combat 2167 | D:3 | Noticed Jessica 2176 | D:3 | Killed Jessica 2177 | D:3 | Reached skill level 1 in Axes 2282 | D:3 | Identified the +0 plate armour of the Unbroken {+Blink | rPois rF- MP+7} 2434 | D:3 | Reached XP level 5. HP: 33/33 MP: 4/8 2850 | D:3 | Noticed Terence 2856 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic D:2: layout_basic D:3: layout_basic, uniq_jessica, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.2 Throwing | 1 | 1.0 Fighting | 1 | 1.7 Unarmed Combat | 1 | 1.4 Axes | 1 | 1.3 Dodging | | 2.8 Spellcasting | | 2.7 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 3 | || 3 Unarmed | 3 | || 3 Tentacles | 3 | 4 || 7 Constrict | 2 | 4 || 6 Hand axe | 3 | 17 || 20 Cast: Magic Dart | 81 | 43 || 124 Use: Scroll | 4 | 2 || 6 Armour: Skin | 3 | 14 || 17 Dodge: Dodged | 6 | 13 || 19