Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 7845123028046550435 14 BladeHeart the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Mar 22, 2025. Slain by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (771 turns). BladeHeart the Conjurer (Octopode Conjurer) Turns: 771, Time: 00:02:06 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 41% Magic: 3/5 EV: 12 Int: 20 God: Gold: 27 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . h - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons e - a +0 dagger h - a +0 short sword (weapon) Scrolls b - a scroll of identify {unknown} c - 2 scrolls of teleportation {unknown} d - a scroll of acquirement {unknown} f - a scroll of immolation {unknown} j - a scroll of enchant armour {unknown} k - a scroll of poison {unknown} Potions a - a potion of magic g - a potion of heal wounds {unknown} i - 2 potions of curing {unknown} l - 2 potions of haste {unknown} Skills: + Level 0.4 Fighting + Level 2.1 Dodging + Level 3.0 Stealth + Level 0.5 Unarmed Combat + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Kiss of Death Conj/Necr 40% 2d8 7% 1 Confusing Touch Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dispel Undead Necr 2% 3d7 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the ribbon worm! You hit the hobgoblin. You kill the hobgoblin! You see here a ribbon worm corpse. You start resting. Magic restored. You start waiting. Done waiting. l - 2 dark potions Found a hammer. Found a runed translucent door. You aren't carrying any pieces of jewellery. Okay, then. You open the door. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit Crazy Yiuf but do no damage. You grab Crazy Yiuf. You constrict Crazy Yiuf. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Crazy Yiuf freezes you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (lightly wounded, constricted by you, 100% to hit) The magic dart hits Crazy Yiuf but does no damage. Crazy Yiuf is lightly wounded. You constrict Crazy Yiuf. Crazy Yiuf barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (moderately wounded, constricted by you, 100% to hit) The magic dart hits Crazy Yiuf. Crazy Yiuf is heavily wounded. You constrict Crazy Yiuf. Crazy Yiuf hits you with a +3 quarterstaff of chaos. * * * LOW HITPOINT WARNING * * * Crazy Yiuf burns you. You die... ####.#.##†# #... #.#.##.## #... #.#.#...###... ######.#.###.. #.......# ♣♣♣♣♣##.####### ### ♣♣♣.♣..#...# #...#♣..♣.......# #...g@♣♣♣♣......# #)..#♣♣ ♣♣.#..## ### ♣♣#### You could see Crazy Yiuf. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 2 goblins 2 hobgoblins A kobold (D:1) 2 rats 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 404 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 764 | D:2 | Found a runed translucent door. 765 | D:2 | Noticed Crazy Yiuf 771 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms D:2: layout_loops_ring, basic_altar, minmay_gold_behind_fungi, mrwooster_statue_mirror, uniq_crazy_yiuf_cottage, uniq_jessica, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | | 0.4 Dodging | | 2.1 Unarmed Combat | | 0.5 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Constrict || 4 Dagger || 2 Tentacles || 2 Unarmed || 1 Short sword || 6 Cast: Magic Dart || 19 Armour: Skin || 4 Dodge: Dodged || 5