Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 13247093111943095921 (custom seed) 33 BladeHeart the Conjurer (level 3, -6/23 HPs) Began as an Octopode Conjurer on Mar 22, 2025. Mangled by Terence ... wielding a +0 trident (11 damage) ... on level 2 of the Dungeon on Mar 23, 2025. The game lasted 00:03:37 (1606 turns). BladeHeart the Conjurer (Octopode Conjurer) Turns: 1606, Time: 00:03:38 Health: -6/23 AC: 0 Str: 5 (8) XL: 3 Next: 29% Magic: 1/6 EV: 13 Int: 19 (20) God: Gold: 55 SH: 0 Dex: 8 (10) Spells: 3/6 levels left rFire . . . h - melded +4 whip rCold . . . (shield currently unavailable) rNeg . . . (helmet currently unavailable) rPois . (no amulet) rElec . (ring currently unavailable) rCorr . (ring currently unavailable) SInv . (ring currently unavailable) Will ..... (ring currently unavailable) Stlth ++ (ring currently unavailable) HPRegen 0.23/turn (ring currently unavailable) MPRegen 0.10/turn (ring currently unavailable) (ring currently unavailable) %: no passive effects @: pig-form, very quick A: very fast, weak attacks, no casting, almost no armour, (amphibious), (8 rings), small, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), (heat vulnerability 1) a: no special abilities You were on level 2 of the Dungeon. You were a filthy swine. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons b - a +0 mace d - a +0 rapier h - a +4 whip (melded) Scrolls c - a scroll of fog Potions a - 2 potions of magic e - a potion of might {unknown} f - 2 potions of haste Skills: + Level 1.0 Fighting - Level 0.5 Short Blades + Level 0.8 Maces & Flails + Level 2.2 Dodging + Level 3.0 Stealth + Level 0.7 Unarmed Combat + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Passage of Golubria Tloc 2% N/A 86% 4 Silence Hex/Air 1% N/A 99% 5 Lehudib's Crystal Spear Conj/Erth 4% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a filthy swine. You cover ground very quickly. Your unarmed attacks are very weak. You cannot cast spells. You are incapable of wielding weapons or throwing items. Your equipment is almost entirely melded. You cannot wear most types of armour. ((You are amphibious.)) ((You can wear up to eight rings at the same time.)) ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) ((You are vulnerable to heat. (rF-))) Message History The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence zaps a wand. You resist with significant effort. The magic dart hits Terence. Terence is heavily wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You are out of magic! You are out of magic! You are out of magic! Terence zaps a wand. You turn into a filthy swine. Your +4 whip melds into your body. You hit Terence. Terence is severely wounded. Terence closely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 trident. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 trident. You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 trident! Your magical contamination has completely faded away. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 trident! You die... Terence says, "Finally, peace and quiet." *,*,#...........,,,,* *,#.###..#######***,* *,#>......### *,* *,#####.....# *,* * *,* #...#.# *,* ******,* #####.# *,* ,,,,,,,* ##.#######,* ******,* #.........,* ,,,,,,,* #.h#######** ******,* #.@# * *,* #..# ******,* #..# ,,,,,,,* #..# *****,,* #..# *,,* #[.# *****,,* #..# ,,,,,,,* *,,* You could see Terence. Vanquished Creatures A ribbon worm (D:2) 3 endoplasms (D:2) A giant cockroach (D:2) A goblin (D:1) 4 hobgoblins 2 quokkas (D:1) 6 ball pythons 3 bats 2 frilled lizards 2 kobolds (D:1) 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 397 | D:1 | Reached XP level 2. HP: 10/18 MP: 0/5 626 | D:1 | You fall into a shaft and drop 1 floor! 744 | D:2 | Noticed a glass eye 1118 | D:2 | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 1125 | D:2 | Found a faded altar of an unknown god. 1128 | D:2 | Noticed a shining eye 1129 | D:2 | Noticed an eye of devastation 1129 | D:2 | Noticed a great orb of eyes 1257 | D:2 | Identified the +0 leather armour of Magic {Rampage rC- | Will+ Str+5} 1278 | D:2 | Learned a level 2 spell: Searing Ray 1285 | D:2 | Reached XP level 3. HP: 22/22 MP: 0/6 1509 | D:2 | Reached skill level 1 in Fighting 1592 | D:2 | Noticed Terence 1606 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_basic, minmay_misc_feat_alley D:2: layout_loops_ring, hellmonk_ecumenical_altar_watching_god, kennysheep_nub, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Fighting | 1 | 1.0 Short Blades | | 0.5 Maces & Flails | | 0.8 Dodging | | 2.2 Unarmed Combat | | 0.7 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Rapier || 9 Constrict || 3 Whip || 7 Unarmed || 7 Tentacles || 1 Cast: Magic Dart || 56 Use: Scroll || 7 Potion || 4 Stab: Sleeping || 1 Armour: Skin || 17 Dodge: Dodged || 12