Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 14469222014931987724 42 BladeHeart the Magician (level 3, -1/26 HPs) Began as a Djinni Ice Elementalist on Mar 28, 2025. Slain by Terence ... wielding a +0 falchion (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:58 (1303 turns). BladeHeart the Magician (Djinni Ice Elementalist) Turns: 1303, Time: 00:03:59 Health: -1/26 AC: 5 Str: 9 XL: 3 Next: 80% Gold: 63 EV: 9 Int: 16 God: SH: 0 Dex: 13 rFire + + . b - +0 whip rCold . . . (no shield) rNeg . . . h - +0 ring mail {rC+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) e - a +0 dagger Armour a - a +0 robe h - a +0 ring mail of cold resistance (worn) Scrolls d - a scroll of identify {unknown} f - a scroll of teleportation {unknown} Potions c - a potion of degeneration {unknown} g - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 0.6 Maces & Flails + Level 0.9 Armour + Level 2.5 Dodging + Level 1.9 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 10% 1 b - Frozen Ramparts Ice 30% 1d5 30% 3 c - Ozocubu's Armour Ice 15% N/A 30% 3 d - Summon Ice Beast Ice/Summ 15% N/A 30% 3 e - Apportation Tloc 30% N/A 10% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Freeze (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (heavily wounded) You freeze Terence. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * The wall freezes the adder. You kill the adder! The wall freezes Terence but does no damage. Terence barely misses you. Casting: Freeze (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (heavily wounded) You freeze Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * The wall freezes Terence but does no damage. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is almost dead. The frozen ramparts melt away. Terence closely misses you. Unknown command. Casting: Freeze (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (almost dead) You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +0 falchion. You die... Terence says, "Finally, peace and quiet." .... ...) ..... ... ... ###.### #..†@.# #@# #.# #.##### #.....# #####.# #.# ###'### #.....# #.....# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ball python (D:1) 3 endoplasms (D:1) 4 giant cockroaches (D:1) 2 goblins (D:1) 4 jackals (D:1) 3 quokkas 4 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | BladeHeart set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 71 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 522 | D:1 | Found a faded altar of an unknown god. 654 | D:1 | Reached XP level 3. HP: 19/26 MP: 0/0 654 | D:1 | Learned a level 1 spell: Apportation 1292 | D:2 | Noticed Terence 1301 | D:2 | HP: 1/26 [Terence/+0 falchion (5)] 1303 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring, basic_ecumenical_altar D:2: layout_basic, basic_altar, uniq_jessica, uniq_terence Action || total ---------------------------++------- Melee: Whip || 107 Cast: Freeze || 19 Frozen Ramparts || 1 Stab: Sleeping || 2 Armour: Robe || 55 Ring mail || 11 Dodge: Dodged || 72