Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 8092176077465063699 4 BladeHeart the Apothecary (level 1, 0/22 HPs) Began as a Djinni Hedge Wizard on Mar 28, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (64 turns). BladeHeart the Apothecary (Djinni Hedge Wizard) Turns: 64, Time: 00:00:51 Health: 0/22 AC: 2 Str: 9 XL: 1 Next: 66% Gold: 0 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . f - +0 scimitar rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: berserking, flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger f - a +0 scimitar (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of mutation {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Long Blades + Level 0.1 Armour + Level 2.2 Dodging + Level 1.6 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 7% 2 c - Call Imp Summ 26% N/A 7% 2 d - Grave Claw Necr 26% 2d8 7% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 13% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! The jackal barks! * * * LOW HITPOINT WARNING * * * You hear a bark! The bat hits you. * * * LOW HITPOINT WARNING * * * You barely miss the bat. The bat hits you but does no damage. The bat misses you. You miss the bat. The bat misses you. x2; The bat hits you but does no damage. You closely miss the bat. The bat barely misses you. x2 The bat hits you but does no damage. You hit the bat. The bat is moderately wounded. The bat hits you but does no damage. The bat barely misses you. You hit the bat. You kill the bat! The jackal barely misses you. You hit the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * Unknown command. You barely miss the jackal. The jackal barely misses you. The jackal misses you. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The jackal bites you. You die... .⌠.....<.....⌠.# ...###...###...# ##### ##### ##.## #...###...###...# #.⌠.....⌠.....⌠.# #...###...###...# ##.## ##### ##### #...###...###...# #.⌠.....⌠.@hh.⌠.# #...###...###...# ##### ########'##.#... ...........h.h. #.J.....####### ......... #.......## #......># ........# You could see 2 jackals. Vanquished Creatures A bat (D:1) A jackal (D:1) A quokka (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | BladeHeart set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 64 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, dreamdust_ecumenical_altar_statues, serial_shops, shop Action || total ---------------------------++------- Melee: Scimitar || 11 Cast: Magic Dart || 4 Use: Potion || 1 Armour: Robe || 14 Dodge: Dodged || 15