Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file.

Game seed: 10130000509155291932

0 BladeHeart the Covered (level 1, -4/17 HPs)
             Began as a Djinni Wanderer on Apr 2, 2025.
             Frozen to death by an endoplasm (7 damage)
             ... on level 1 of the Dungeon.
             The game lasted 00:00:49 (64 turns).

BladeHeart the Covered (Djinni Wanderer)              Turns: 64, Time: 00:00:50

Health: -4/17      AC:  9    Str: 13    XL:     1   Next: 0%
Gold:   0          EV:  5    Int: 14    God:    
                   SH:  0    Dex:  9

rFire   + + .        a - +0 club
rCold   x . .        (no shield)
rNeg    . . .        d - +0 chain mail
rPois   ∞            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (boots unavailable)
Will    .....        (no amulet)
Stlth                (no ring)
HPRegen 0.22/turn    (no ring)

%: infuse magic (-5 HP)
@: flying, very slightly contaminated
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Hand Weapons
 a - a +0 club (weapon)
Armour
 d - a +0 chain mail (worn)
Wands
 b - a wand of polymorph (4)
Potions
 c - a potion of haste
 e - a potion of curing {unknown}


   Skills:
 + Level 1.0 Fighting
 + Level 1.0 Throwing
 + Level 3.0 Armour
 + Level 1.1 Dodging
 + Level 0.0 Stealth
 + Level 1.2 Spellcasting
 + Level 1.2 Conjurations
 + Level 1.2 Hexes
 + Level 1.2 Summonings
 + Level 1.2 Necromancy
 + Level 1.2 Translocations
 + Level 1.2 Fire Magic
 + Level 1.2 Ice Magic
 + Level 1.2 Air Magic
 + Level 1.2 Earth Magic
 + Level 1.2 Alchemy
 + Level 2.0 Evocations


You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Mephitic Cloud        Conj/Alch/Air  4%         N/A       100%        3
b - Sting                 Conj/Alch      16%        1d4       96%         1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
You are immune to poison.
Your flesh is very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)

Message History

e - a murky orange potion
You reach down and open the door.
There is an open door here.
Found a stone staircase leading down.
An endoplasm comes into view.
The endoplasm quivers.
A quokka comes into view.
The endoplasm hits you but does no damage.
You hit the endoplasm.
The endoplasm is heavily wounded.
The endoplasm hits you.
You hit the endoplasm.
The endoplasm is severely wounded.
The endoplasm hits you but does no damage.
You barely miss the endoplasm.
The endoplasm is severely wounded.
The endoplasm freezes you.
You are frozen. You feel a terrible chill!
You hit the endoplasm but do no damage.
The endoplasm is severely wounded.
The endoplasm barely misses you.
The quokka bites you but does no damage.
The quokka bites you.
The endoplasm freezes you.
You are frozen. You feel a terrible chill!
* * * LOW HITPOINT WARNING * * *
You are too injured to fight recklessly!
You are too injured to fight recklessly!
Cast which spell? (? or * to list) 
Aiming: Sting (safe; 96% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - endoplasm
Aim: an endoplasm (severely wounded, 97% to hit)
You miscast Sting.
You are very lightly contaminated with residual magic.
Nothing appears to happen.
* * * LOW HITPOINT WARNING * * *
The quokka bites you but does no damage.
The endoplasm freezes you.
You are frozen! You feel a terrible chill!
You die...

############.#
...........#.# #..#
.####.####.#.. .... #..
 #.......#.#.# #..# ..
 #.#####.#.#.###..##.##
 #.#...#.#.#.# .......
 #.#...#.#.#.###>.#.#
 #...<.#.#.'.#..r..##
 #.#...#.#.#.#.J@...#
 #.#...#.#.#.####.##.#
 #.#####.#.#.####.#
 #.......#.#...##.#
 ####.####.#.#.##.####...
...........#.#.........#
############.#########.#
           ..#
           ###


You could see an endoplasm and a quokka.


Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | BladeHeart the Djinni Wanderer began the quest for the Orb.
     0 | D:1      | BladeHeart set off with the following items: a +0 club, a
                  | wand of polymorph (4), a potion of haste, a +0 chain
                  | mailthe following spells memorised: Mephitic Cloud, Sting.
     0 | D:1      | Reached XP level 1. HP: 17/17 MP: 0/0
    64 | D:1      | Frozen to death by an endoplasm

Illustrated notes

Levels and vault maps discovered:
D:1:      matt_arrival_refuge, layout_loops_ring, serial_shops, shop,
          nicolae_shop_drivethru

Action                     || total
---------------------------++-------
  Melee: Club              ||     4
 Armour: Chain mail        ||     6
  Dodge: Dodged            ||     1