Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 5164523422166643075 11 BladeHeart the Apothecary (level 2, -1/21 HPs) Began as a Djinni Wanderer on Apr 2, 2025. Frozen to death by an endoplasm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:39 (737 turns). BladeHeart the Apothecary (Djinni Wanderer) Turns: 737, Time: 00:03:39 Health: -1/21 AC: 6 Str: 10 XL: 2 Next: 40% Gold: 27 EV: 9 Int: 15 God: SH: 0 Dex: 11 rFire + + . h - +0 mace rCold x . . (no shield) rNeg . . . j - +0 ring mail rPois ∞ d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 dagger h - a +0 mace (weapon) Armour c - a +0 robe d - a +0 helmet (worn) i - a +0 chain mail j - a +0 ring mail (worn) Scrolls b - a scroll of fear Potions g - a potion of degeneration {unknown} k - 2 potions of attraction Skills: + Level 0.0 Fighting + Level 0.0 Maces & Flails + Level 0.0 Armour + Level 2.3 Dodging + Level 0.0 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy + Level 1.1 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 26% N/A 17% 2 b - Call Canine Familiar Summ 13% N/A 34% 3 c - Inner Flame Hex/Fire 13% N/A 34% 3 d - Lesser Beckoning Tloc 26% N/A 17% 2 e - Hailstorm Conj/Ice 13% 3d6 34% 3 f - Soul Splinter Necr 52% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History No target in view! HP restored. You see here a giant cockroach corpse. An endoplasm comes into view. You blink. A hobgoblin comes into view. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm closely misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! The hobgoblin hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Blink (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (heavily wounded, chance to affect: 63%) A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. The endoplasm barely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses the endoplasm. You hit the hobgoblin but do no damage. The endoplasm hits you but does no damage. Your soul wisp touches the endoplasm but does no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You closely miss the hobgoblin. You feel ready to blink again. The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... ## .. #. #. ## ##.## #. ##...## ####. ##.....## #.... #....@..# #.##. ......g.J...... #†##. ..#....*..##### #.### #.......##########.# #.#####............# #. #..########### # #..# #... #..# You could see an endoplasm (weak, ally target, soul-splintered), a hobgoblin and a friendly soul wisp (summoned). Vanquished Creatures An endoplasm (D:1) 3 giant cockroaches A goblin (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Djinni Wanderer began the quest for the Orb. 0 | D:1 | BladeHeart set off with the following items: a +0 dagger, a | scroll of fear, a +0 robe, a +0 helmetthe following spells | memorised: Blink, Call Canine Familiar, Inner Flame, Lesser | Beckoning, Hailstorm, Soul Splinter. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 281 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 737 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_ring, grunt_decor_junction D:2: layout_loops_ring, minmay_joined_circles, uniq_natasha Action || total ---------------------------++------- Melee: Dagger || 31 Mace || 21 Cast: Blink || 1 Soul Splinter || 1 Use: Scroll || 2 Armour: Robe || 23 Ring mail || 5 Dodge: Dodged || 30