Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 11151957637494835420 5 BladeHeart the Ducker (level 1, 0/15 HPs) Began as a Djinni Wanderer on Apr 3, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:44 (103 turns). BladeHeart the Ducker (Djinni Wanderer) Turns: 103, Time: 00:02:45 Health: 0/15 AC: 3 Str: 11 XL: 1 Next: 88% Gold: 11 EV: 11 Int: 13 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . e - +0 robe rPois ∞ c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-1 HP) @: flying, studying Staves A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 4 javelins f - 2 curare-tipped darts Armour c - a +0 helmet (worn) e - a +0 robe (worn) Jewellery g - a ring of protection from cold Scrolls d - a scroll of summoning h - a scroll of identify {unknown} Potions i - a potion of enlightenment {unknown} Skills: + Level 0.0 Fighting + Level 0.0 Staves + Level 2.4 Throwing + Level 0.0 Armour + Level 3.2 Dodging + Level 0.0 Stealth + Level 1.8 Spellcasting + Level 1.8 Conjurations + Level 1.8 Hexes + Level 1.8 Summonings + Level 1.8 Necromancy + Level 1.8 Translocations + Level 1.8 Fire Magic + Level 1.8 Ice Magic + Level 1.8 Air Magic + Level 1.8 Earth Magic + Level 1.8 Alchemy - Level 1.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 b - Shock Conj/Air 20% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap misses the giant cockroach. The zap hits the endoplasm. The endoplasm is almost dead. The zap hits the endoplasm. The endoplasm is almost dead. The zap misses the giant cockroach. The giant cockroach bites you. x2 The zap hits the giant cockroach. The giant cockroach is severely wounded. The giant cockroach bites you but does no damage. x2 Unknown command. You hit the giant cockroach but do no damage. The giant cockroach is severely wounded. The giant cockroach bites you but does no damage. The giant cockroach barely misses you. You closely miss the giant cockroach. The giant cockroach is severely wounded. The giant cockroach bites you. The jackal completely misses you. The giant cockroach bites you but does no damage. The giant cockroach closely misses you. You hit the giant cockroach but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The giant cockroach bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The giant cockroach bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the giant cockroach. The giant cockroach is almost dead. The giant cockroach closely misses you. The jackal barely misses you. The giant cockroach closely misses you. You hit the giant cockroach. You kill the giant cockroach! The jackal barely misses you. The giant cockroach barely misses you. The jackal bites you. You die... #.#)....########( #.#.............. #.#..####..####.# ###.#)............. #.......###'#######+### #...#...#..⌠...>...⌠..# #...#...#......<......# #...#.#.†⌠...B###....⌠+ #...#.#.#.....@†......# #...#.#.#######h####### #####.#.# ...BJBJh... #.#.#...JrBBJr....# #.#.#....BrJ.!(...# ..############### #.. You could see 5 endoplasms, 2 jackals, 6 giant cockroaches and 3 rats. Vanquished Creatures 2 giant cockroaches (D:1) 2 goblins (D:1) A quokka (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Djinni Wanderer began the quest for the Orb. 0 | D:1 | BladeHeart set off with the following items: a +0 dagger, 5 | javelins, a +0 helmet, a scroll of summoning, a +0 robe, 2 | curare-tipped dartsthe following spells memorised: Mephitic | Cloud, Shock. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:1 | Found a runed translucent door. 103 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic, ebering_ecumenical_altar_sacrificial, minmay_pentomino_p4 Action || total ---------------------------++------- Melee: Dagger || 11 Throw: Javelin || 7 Cast: Shock || 6 Armour: Robe || 17 Dodge: Dodged || 15