Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 14088553695058645817 (custom seed) 32 BladeHeart the Magician (level 3, 0/20 HPs) Began as a Deep Elf Hedge Wizard on Apr 5, 2025. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:28 (571 turns). BladeHeart the Magician (Deep Elf Hedge Wizard) Turns: 571, Time: 00:02:29 Health: 0/20 AC: 5 Str: 9 XL: 3 Next: 8% Magic: 3/11 EV: 9 Int: 18 God: Gold: 36 SH: 0 Dex: 14 Spells: 10/11 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . h - +0 ring mail rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe c - a +0 hat (worn) h - a +0 ring mail (worn) Scrolls e - a scroll of identify {unknown} g - a scroll of noise {unknown} Potions d - a potion of magic f - a potion of ambrosia {unknown} Skills: + Level 0.3 Fighting + Level 0.6 Short Blades + Level 0.5 Armour - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 2.4 Conjurations + Level 1.5 Summonings + Level 1.6 Necromancy + Level 1.6 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 20% N/A 30% 2 Call Imp Summ 18% N/A 30% 2 Grave Claw Necr 18% 2d8 30% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll barely misses you. Unknown command. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. Unknown command. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +0 club. You die... #### #... #... .. ### #..# #... .. ..# ##..##.....##. #.# #...g..#...#.. # #.. #..@####......#.##.# #..............##..# #....####..##....†.# ##........##.#...#†. ###.###..# ##..#### ####.####.###..##... #.......#.....###.## #.##.#........# #.## #.##.#..#.....##.... You could see a gnoll. Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Deep Elf Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 80 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/9 444 | D:1 | Reached XP level 3. HP: 15/20 MP: 1/11 571 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_cross, shapermc_ecumenical_altar_notcrosses, st_stairs_10, minmay_bisected Action || total ---------------------------++------- Melee: Dagger || 18 Cast: Magic Dart || 56 Armour: Robe || 14 Ring mail || 6 Dodge: Dodged || 17