Seeded DCSS version 0.33-b1 (webtiles) character file. Game seed: 1567005460501934014 (custom seed) 6 BladeHeart the Conjurer (level 1, 0/14 HPs) Began as a Demigod Conjurer on Apr 26, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (115 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 115, Time: 00:00:46 Health: 0/14 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 1/5 EV: 11 Int: 20 God: Gold: 11 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of moonshine {unknown} Skills: * Level 0.1 Fighting * Level 0.4 Armour + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.8 Spellcasting + Level 3.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal barely misses you. The jackal bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal bites you but does no damage. The jackal bites you. You hit the jackal but do no damage. The jackal bites you. The jackal misses you. The jackal bites you. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you. You die... #######.#######.# #.............#.# .# ..#####'#####.#.##.# #.#PPP#.#PPP#......## #.#P⌠P#.#P⌠P#........ #.#PPP#.#PPP#.#.##.## ..#####.#####.#.#...# ..+....<....+.h.....) #.#####.#####@#.#...# #.#PPP#.#PPP#h#..#.## #.#P⌠P#.#P⌠P#......# #.#PPP#.#PPP#$...#.# #.#####+#####.#..#.# #.... ....?.....## # #### ..##.......?. . ###........> ###.###### You could see 2 jackals. Vanquished Creatures 2 endoplasms (D:1) 2 jackals (D:1) A bat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 115 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_ring, serial_shops, nicolae_shop_mannequins Action || total ---------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 9 Armour: Robe || 19 Dodge: Dodged || 13