Seeded DCSS version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 1524397952976403349 (custom seed) 0 BladeHeart the Conjurer (level 1, -1/10 HPs) Began as a Deep Elf Conjurer on May 23, 2025. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (45 turns). BladeHeart the Conjurer (Deep Elf Conjurer) Turns: 45, Time: 00:00:38 Health: -1/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, BladeHeart the Deep Elf Conjurer. Game seed: 1524397952976403349 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. Found an escape hatch in the floor. There is an open door here. There is a fountain of clear blue water here. You briefly stop to wash your hands. You open the door. There is an open door here. A bat comes into view. A quokka comes into view. Found a mace. The bat hits you. The bat hits you but does no damage. The bat barely misses you. The bat misses you. The bat hits you. x2 The bat closely misses you. The bat misses you. The bat closely misses you. The bat hits you but does no damage. The quokka bites you but does no damage. The quokka barely misses you. The bat hits you but does no damage. The bat hits you but does no damage. The quokka bites you but does no damage. The quokka bites you but does no damage. The bat hits you. The bat closely misses you. The quokka bites you. The quokka bites you. x2 Ouch! That really hurt! You die... ..## ..# ... ..# ##.####+## ......... #........ ########@r...... ....)....b...... #######.######## #...### #...#...#### #....#####....### ..### ####...## # ### ###..# ##>## ##'## You could see a quokka and a bat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 45 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic, minmay_tetromino_s2 Action || total ---------------------------++------- Armour: Robe || 14 Dodge: Dodged || 7