Seeded DCSS version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 17048816993416104771 (custom seed) 51 BladeHeart the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on May 23, 2025. Slain by a gnoll ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:45 (980 turns). BladeHeart the Conjurer (Deep Elf Conjurer) Turns: 980, Time: 00:03:46 Health: 0/20 AC: 6 Str: 6 XL: 3 Next: 57% Magic: 9/19 EV: 9 Int: 22 God: Gold: 57 SH: 0 Dex: 17 Spells: 6/9 levels left rFire . . . c - +0 whip rCold . . . (no offhand) rNeg . . . f - +0 ring mail rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv + j - +0 pair of boots Will ..... g - amulet of the Evening {Faith rElec Dex+4 SInv} Stlth ++ m - ring of magical power HPRegen 0.23/turn (no ring) MPRegen 0.32/turn %: faith @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Missiles e - 3 poisoned darts Armour a - a +0 robe f - a +0 ring mail (worn) j - a +0 pair of boots (worn) Jewellery g - the amulet of the Evening (worn) {Faith rElec Dex+4 SInv} (You acquired it on level 2 of the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. m - a ring of magical power (worn) Scrolls h - a scroll of revelation Potions b - a potion of magic d - 2 potions of resistance {unknown} i - a potion of curing {unknown} Talismans k - a talisman of death Skills: + Level 0.6 Fighting + Level 0.7 Maces & Flails + Level 0.9 Armour + Level 2.8 Dodging + Level 2.8 Stealth + Level 3.5 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 7% 1 b - Searing Ray Conj 46% 2d6 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 3% N/A 80% 3 Fulminant Prism Conj/Alch 6% 3d7 88% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 88% 4 Rending Blade Conj/Frge 13% 2d7 88% 4 Dimensional Bullseye Hex/Tloc 1% N/A 99% 4 Platinum Paragon Frge 1% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. Your magical contamination has completely faded away. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll hits you with a +0 flail! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. You hit the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail. You die... ,,,****,,,,,,,,,,,,,,,* *,,,,,,, ,,,,,,,,,,,,,,,...,,,,* *,,,,,,, *******,,,,,,,,...,,,,* *,,,,,,, *******,,...,,,,* *,,,,,,, ** ***#.#***** ******** ,* #†# * ,* #)# * .########### #j# * .########### #@# * .###############.######** * .#..........)...........* * .#.############.#######.* * .#............#.# *,* * .#...........##.# *,* * .#.#<.........#.# *,* * .#.###.######.#.# *,* * .#............#.# *,* * You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 4 endoplasms (D:1) 2 jackals (D:1) 3 ball pythons 4 bats (D:1) 3 frilled lizards (D:1) 5 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 193 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 249 | D:1 | Learned a level 2 spell: Searing Ray 888 | D:2 | Identified a scroll of acquirement 888 | D:2 | Acquired the amulet of the Evening {Faith rElec Dex+4 SInv} 972 | D:2 | Reached XP level 3. HP: 18/20 MP: 9/9 980 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic, minmay_misc_feat_alley, minmay_misc_feat_columns D:2: layout_basic, minmay_misc_feat_plants, minmay_hexomino_r4 Action || total ---------------------------++------- Melee: Whip || 3 Cast: Magic Dart || 49 Searing Ray || 1 Use: Scroll || 4 Armour: Ring mail || 9 Dodge: Dodged || 9