Seeded DCSS version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 16800609215868218227 (custom seed) 49 BladeHeart the Sneak (level 3, -5/23 HPs) Began as a Poltergeist Alchemist on June 6, 2025. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:43 (2072 turns). BladeHeart the Sneak (Poltergeist Alchemist) Turns: 2072, Time: 00:03:44 Health: -5/23 AC: 5 Str: 6 XL: 3 Next: 75% Magic: 6/6 EV: 11 Int: 23 God: Gold: 44 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold + . . (no offhand) rNeg + + + a - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn i - +6 ring of intelligence MPRegen 0.10/turn (no ring) %: no passive effects @: mighty, flying, trickster (+3 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +1 cloak (haunted) Jewellery i - a +6 ring of intelligence (worn) Scrolls c - a scroll of amnesia {unknown} f - a scroll of teleportation {unknown} g - a scroll of enchant weapon {unknown} Potions h - a potion of lignification Skills: + Level 1.0 Fighting + Level 2.6 Dodging + Level 3.6 Stealth + Level 2.2 Spellcasting + Level 1.0 Conjurations + Level 1.0 Air Magic + Level 3.5 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 52% 1d2 4% 1 b - Mercury Arrow Conj/Alch 26% 2d7 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 19% 2 Fugue of the Fallen Necr 2% N/A 36% 3 Olgreb's Toxic Radiance Alch 18% N/A 28% 4 Ignite Poison Fire/Alch 10% N/A 52% 4 Sticky Flame Fire/Alch 10% 2d5 52% 4 Anguish Hex/Necr 1% N/A 77% 4 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is moderately wounded. You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. The ribbon worm looks more healthy. The ribbon worm misses you. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm barely misses you. You completely miss the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. You barely miss the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You have nothing you can fire or use right now. It was a potion of lignification. You feel woody for a moment. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm barely misses you. You barely miss the ribbon worm. The ribbon worm is moderately wounded. It was a potion of might. You feel very mighty all of a sudden. The ribbon worm bites you! You die... #............. #............. #............. ## #............. #. #............. ##' #............. #.. #..$owo....... #.. #####w######## #>. #@##### ##' #.....# #####+###. #####.# #......... #.# #......... #.###......... #########............. ####.........>..........# .########..................#+#### ...........................#.#### You could see 2 ribbon worms and 2 orcs. Vanquished Creatures 2 adders (D:2) 2 orcs (D:2) 5 endoplasms (D:1) 4 hobgoblins 4 quokkas (D:2) 5 ball pythons 4 bats 3 frilled lizards A kobold (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Poltergeist Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 441 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 444 | D:1 | Learned a level 2 spell: Mercury Arrow 918 | D:1 | Found a faded altar of an unknown god. 1192 | D:2 | Reached XP level 3. HP: 22/22 MP: 1/6 1275 | D:2 | Reached skill level 1 in Fighting 1275 | D:2 | Reached skill level 1 in Conjurations 2013 | D:2 | Reached skill level 1 in Air Magic 2065 | D:2 | HP: 1/23 [ribbon worm (4)] 2072 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, ebering_ecumenical_altar_rust, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_a, chequers_serial_rivers_room_a, chequers_serial_rivers_room_a, chequers_serial_rivers_small_b D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Conjurations | 1 | 1.0 Air Magic | 1 | 1.0 Dodging | | 2.6 Stealth | | 3.6 Spellcasting | | 2.2 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 83 Cast: Poisonous Vapours || 14 Mercury Arrow || 29 Use: Potion || 4 Armour: Skin || 32 Dodge: Dodged || 49