BladeHeart Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -1, D:1) a rat skeleton (8, 17, D:1) a +0 club a goblin corpse (skeletalised by now) (9, -9, D:1) a hobgoblin skeleton (12, -1, D:1) 3 stones (13, 7, D:1) a hobgoblin corpse (skeletalised by now) (15, 22, D:1) a frilled lizard corpse (skeletalised by now) (20, -25, D:1) a bat skeleton (21, 17, D:1) a hobgoblin corpse (skeletalised by now) (26, -10, D:1) a rat skeleton (28, -27, D:1) a +0 whip a kobold corpse (skeletalised by now) (34, 10, D:1) 2 stones (36, 4, D:1) a bat corpse (skeletalised by now) (46, -2, D:1) 8 stones (47, -12, D:1) a quokka skeleton (59, 1, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon [Shop] Rixug's Antique Armour Emporium a +2 chain mail of fire resistance (483 gold) a +0 ring mail (84 gold) a +0 robe (18 gold) a +0 ring mail (84 gold) a +0 ring mail (84 gold) a +0 robe (18 gold) a +0 ring mail (84 gold) a +0 robe (18 gold) a +0 leather armour (42 gold) [Shop] Dasem's Antique Weapon Shoppe a +0 club (12 gold) a +3 dagger of electrocution (528 gold) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (1920 gold) Acc+∞: It never misses its target. SInv: It lets you see invisible. a +0 club (12 gold) a +0 war axe (84 gold) a +0 quarterstaff (120 gold) a +0 sling (36 gold) a +0 dagger (48 gold) a +2 heavy sling (352 gold) [Shop] Naschofue's Book Emporium a book of Scorching (300 gold) the Compendium of Transposition (440 gold) Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Dispersal Translocation 6 a book of Geomancy (200 gold) a book of Spectacle (400 gold) a book of Displacement (220 gold) the Monograph on the Excursion and Sciomancy (380 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Volatile Blastmotes Fire/Translocation 3 c - Animate Dead Necromancy 4 d - Haunt Necromancy/Summoning 7 a book of Misfortune (500 gold) Great Wizards, Vol. VII (300 gold) [Shop] Soxeh's Assorted Antiques a +0 whip (60 gold) a lightning rod (4/4) (960 gold) a potion of might (96 gold) a potion of magic (192 gold) a phial of floods (960 gold) a +0 ring mail (96 gold) a scarab talisman (600 gold) (0, 0, D:2) a +0 short sword (8, -18, D:2) a ball python skeleton (8, -9, D:2) a +0 ring mail (13, 14, D:2) a bat corpse (skeletalised by now) (14, 10, D:2) 6 stones (16, 8, D:2) a +0 ring mail (20, -8, D:2) a +0 dagger (25, 14, D:2) a jackal corpse (skeletalised by now) (25, 15, D:2) a +0 club an adder corpse (skeletalised by now) a jackal corpse (skeletalised by now) (27, 13, D:2) 4 stones (33, -8, D:2) a bat skeleton (42, -4, D:2) 6 stones a +0 dagger a frilled lizard skeleton a hobgoblin skeleton (44, -8, D:2) a +0 ring mail (46, -19, D:2) a +0 robe (46, -7, D:2) a +0 dagger (47, -7, D:2) a +0 dagger a hobgoblin skeleton (48, -7, D:2) a ball python skeleton (51, -20, D:2) a scarf of harm (59, 8, D:2) a +0 pair of gloves (61, -31, D:2) 2 stones Level 3 of the Dungeon (2, 2, D:3) an adder corpse (skeletalised by now) (2, 52, D:3) a +0 trident (11, 23, D:3) an adder skeleton (23, 31, D:3) a +2 dagger of protection (28, 15, D:3) a +0 flail (31, 15, D:3) a +0 spear a +0 spear a gnoll skeleton (32, 15, D:3) a +0 club (33, 15, D:3) a +2 dagger of electrocution (38, 29, D:3) an orc skeleton (49, 34, D:3) a jackal skeleton (50, 33, D:3) a jackal skeleton (52, 46, D:3) a staff of alchemy Level 4 of the Dungeon (1, 0, D:4) a potion of brilliance (1, 2, D:4) a +0 dagger