BladeHeart Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold skeleton (6, -10, D:1) a rat skeleton (6, -1, D:1) a rat skeleton (6, 17, D:1) a +0 club a goblin corpse (skeletalised by now) (10, -1, D:1) 3 stones (11, -10, D:1) a +2 dagger of freezing (11, 3, D:1) a hobgoblin skeleton (13, 22, D:1) a frilled lizard corpse (skeletalised by now) (18, 19, D:1) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) (24, -10, D:1) a +0 club a goblin skeleton (25, -10, D:1) a rat skeleton (27, -28, D:1) a kobold corpse (skeletalised by now) (35, 13, D:1) 2 stones (44, -2, D:1) 8 stones (45, -12, D:1) a quokka skeleton (48, 13, D:1) a ball python corpse (skeletalised by now) (57, 1, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon [Shop] Rixug's Antique Armour Emporium a +2 chain mail of fire resistance (483 gold) a +0 ring mail (84 gold) a +0 robe (18 gold) a +0 ring mail (84 gold) a +0 ring mail (84 gold) a +0 robe (18 gold) a +0 ring mail (84 gold) a +0 robe (18 gold) a +0 leather armour (42 gold) [Shop] Soxeh's Assorted Antiques a +0 whip (60 gold) a lightning rod (4/4) (960 gold) a potion of might (96 gold) a potion of magic (192 gold) a phial of floods (960 gold) a +0 ring mail (96 gold) a scarab talisman (600 gold) [Shop] Naschofue's Book Emporium a book of Scorching (300 gold) the Compendium of Transposition (440 gold) Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Dispersal Translocation 6 a book of Geomancy (200 gold) a book of Spectacle (400 gold) a book of Displacement (220 gold) the Monograph on the Excursion and Sciomancy (380 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Volatile Blastmotes Fire/Translocation 3 c - Animate Dead Necromancy 4 d - Haunt Necromancy/Summoning 7 a book of Misfortune (500 gold) Great Wizards, Vol. VII (300 gold) [Shop] Dasem's Antique Weapon Shoppe a +0 club (12 gold) a +3 dagger of electrocution (528 gold) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (1920 gold) Acc+∞: It never misses its target. SInv: It lets you see invisible. a +0 club (12 gold) a +0 war axe (84 gold) a +0 quarterstaff (120 gold) a +0 sling (36 gold) a +0 dagger (48 gold) a +2 heavy sling (352 gold) (0, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (8, -18, D:2) a ball python skeleton (14, 10, D:2) 6 stones (15, -14, D:2) a +0 dagger a +0 ring mail a goblin skeleton (16, 8, D:2) a +0 ring mail (24, 14, D:2) a jackal skeleton (24, 16, D:2) a +0 club a goblin skeleton (27, 13, D:2) 4 stones (41, -14, D:2) a +0 dagger (44, -14, D:2) a +0 dagger 6 stones a kobold skeleton (44, -11, D:2) a hobgoblin skeleton (45, -15, D:2) a +0 dagger (46, -19, D:2) a +0 robe (47, -11, D:2) a bat skeleton (51, -20, D:2) a scarf of harm (51, -14, D:2) a +0 ring mail (59, 8, D:2) a +0 pair of gloves (61, -31, D:2) 2 stones (61, 14, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (2, 2, D:3) an adder corpse (10, 22, D:3) an adder corpse (10, 23, D:3) a ribbon worm corpse (18, 20, D:3) a bat corpse (18, 21, D:3) a frilled lizard corpse (39, 12, D:3) a medusa talisman (40, 29, D:3) a +2 flail of protection (51, 33, D:3) a jackal corpse (skeletalised by now) (52, 33, D:3) a jackal corpse (skeletalised by now) (52, 46, D:3) a staff of alchemy