Dungeon Crawl Stone Soup version 0.34-a0-691-gd390f7e422 (webtiles) character file. Game seed: 13742706909351769668 46 BladeHeart the Conjurer (level 3, -5/28 HPs) Began as a Demigod Conjurer on Aug 25, 2025. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:04:38 (2208 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 2208, Time: 00:04:39 Health: -5/28 AC: 7 Str: 12 XL: 3 Next: 26% Magic: 4/8 EV: 8 Int: 20 God: Gold: 125 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) c - +1 mace rCold + . . (50%) g - orb {Pyromania} rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) f - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth e - ring of protection from cold HPRegen 0.24/turn h - ring of flight MPRegen 0.11/turn %: no passive effects @: flying, studying Conjurations A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons c - a +1 mace (weapon) Armour a - a +0 robe b - a +0 scale mail (worn) d - a +0 chain mail f - a +0 cloak (worn) g - an orb of pyromania (worn) Jewellery e - a ring of protection from cold (worn) h - a ring of flight (worn) Talismans i - a quill talisman j - an inkwell talisman Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of cancellation {unknown} Skills: * Level 1.1 Fighting * Level 0.4 Maces & Flails * Level 1.0 Armour + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.1 Spellcasting * Level 3.9 Conjurations * Level 0.2 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 17% 1 b - Searing Ray Conj 34% 2d5 26% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 18% 3-4/arc 50% 2 Apportation Tloc 4% N/A 63% 1 Ozocubu's Armour Ice 2% N/A 94% 3 Fulminant Prism Conj/Alch 4% 3d5 98% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 98% 4 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History There is an open door here. No target in view! You see here an inkwell talisman. j - an inkwell talisman You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. An orc wizard comes into view. It is wielding a +0 dagger. An orc priest comes into view. It is wielding a +0 whip. The orc priest shouts! An orc comes into view. It is wielding a +0 flail. The orc wizard points at you and mumbles some strange words. The magic dart hits you! The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc shouts! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is moderately wounded. An orc comes into view. It is wielding a +0 short sword. You are too injured to fight recklessly! Casting: Magic Dart (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (quite dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 72% to hit) You miscast Searing Ray. Nothing appears to happen. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... #. #. #. #. ########### ######. #.........#####....#. +.........'...'....'. #$........#####....#. #...@.....# #....#. #.........# #....#. #.........# #....#. ..o........# #....#. .o?..######### #....## .oo.. #....# .... #....# #### ...... #...... You could see an orc priest, an orc wizard and 2 orcs. Vanquished Creatures 2 adders (D:2) 2 ribbon worms (D:2) 5 endoplasms 3 giant cockroaches A hobgoblin (D:1) 2 quokkas (D:1) 2 ball pythons 2 goblins (D:2) 3 kobolds (D:2) 4 rats 26 creatures vanquished. Vanquished Creatures (collateral kills) A kobold (D:2) 1 creature vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 709 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 1504 | D:2 | Learned a level 2 spell: Searing Ray 1547 | D:2 | Reached skill level 1 in Fighting 1547 | D:2 | Reached XP level 3. HP: 20/28 MP: 2/8 1608 | D:2 | Reached skill level 1 in Armour 2153 | D:3 | Identified a scroll of acquirement 2153 | D:3 | Acquired a manual of Conjurations 2208 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_rooms, dreamdust_ecumenical_altar_statues D:2: layout_basic D:3: layout_basic, serial_shops, shop, due_unseen_surprise Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.1 Fighting | 1 | 1.1 Armour | 1 | 1.0 Maces & Flails | | 0.4 Dodging | | 1.8 Stealth | | 1.8 Conjurations | | 3.9 Evocations | | 0.2 Action || total ---------------------------++------- Melee: Mace || 37 Cast: Magic Dart || 47 Use: Scroll || 6 Armour: Scale mail || 43 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2232 | 2175 | 57 | 388 | 1481 | 3 | 744.0 | Dungeon | 2232 | 2175 | 57 | 388 | 1481 | 3 | 744.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1327 daAuts D:1: 849 daAuts D:3: 55 daAuts