Seeded DCSS version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 17874657394739618216 (custom seed) 37 BladeHeart the Conjurer (level 3, -1/20 HPs) Began as a Gargoyle Conjurer on Sept 20, 2025. Slain by Terence ... wielding a +0 heavy morningstar (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:33 (1499 turns). BladeHeart the Conjurer (Gargoyle Conjurer) Turns: 1499, Time: 00:02:34 Health: -1/20 AC: 8 Str: 12 XL: 3 Next: 41% Magic: 4/6 EV: 9 Int: 18 God: Gold: 70 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . k - +0 whip rCold . . . (no offhand) rNeg + . . h - +0 ring mail rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons c - a +0 dagger j - a +0 short sword k - a +0 whip (weapon) n - a +0 rapier o - a +0 glaive Armour a - a +0 robe h - a +0 ring mail (worn) Scrolls d - a scroll of noise {unknown} e - 2 scrolls of amnesia {unknown} f - a scroll of enchant weapon {unknown} i - a scroll of immolation {unknown} l - a scroll of identify {unknown} m - a scroll of enchant armour {unknown} p - a scroll of vulnerability {unknown} Potions b - a potion of magic Skills: + Level 1.3 Fighting + Level 0.4 Maces & Flails + Level 0.7 Armour + Level 1.9 Dodging + Level 2.5 Stealth + Level 2.2 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 6% 1 b - Searing Ray Conj 36% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 40% 1d5 16% 1 Swiftness Air 2% N/A 77% 3 Fulminant Prism Conj/Alch 5% 3d7 83% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 83% 4 Airstrike Air 1% 2d(1-17) 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +3) Message History * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal completely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. x2 You hit the jackal. You kill the jackal! The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You hit the jackal. The jackal is severely wounded. You feel less wooden. Your +0 ring mail unmelds from your body. The jackal bites you but does no damage. x2 You hit the jackal. The jackal is almost dead. The jackal closely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. x2 You closely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! Terence screams, "I hate armataurs! They have no honour!" You barely miss Terence. Terence hits you with a +0 heavy morningstar! Ouch! That really hurt! You die... Terence says, "And stay out!" ###.# #............ ..#.#####.##............ ..#.#.....##............ ..#........#..?......... ....# #............ ###.# #............ ....# #............ ...## #@# ...# #@# ...#############.# ...'.............# ...#####......#### .............>#### .................# .................# ...########......# ...# #......# You could see Terence. Vanquished Creatures 3 dart slugs (D:1) A giant cockroach (D:1) 4 hobgoblins 4 jackals (D:2) 6 ball pythons A bat (D:1) 5 endoplasms 2 frilled lizards (D:1) 2 goblins (D:1) 4 kobolds (D:1) 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 424 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/5 692 | D:1 | Reached skill level 1 in Fighting 1090 | D:1 | Reached XP level 3. HP: 20/20 MP: 3/6 1312 | D:2 | Learned a level 2 spell: Searing Ray 1461 | D:2 | Noticed Terence 1499 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Maces & Flails | | 0.4 Armour | | 0.7 Dodging | | 1.9 Stealth | | 2.5 Spellcasting | | 2.2 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Dagger || 7 Unarmed || 4 Whip || 29 Cast: Magic Dart || 55 Use: Potion || 1 Armour: Robe || 6 Ring mail || 18 Skin || 19 Dodge: Dodged || 12