Seeded DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 4880402445989439804 (custom seed) 27 BladeHeart the Conjurer (level 2, 0/23 HPs) Began as a Draconian Conjurer on Oct 21, 2025. Slain by Terence ... wielding a +0 hand axe (3 damage) ... on level 2 of the Dungeon on Oct 22, 2025. The game lasted 00:04:04 (1036 turns). BladeHeart the Conjurer (Draconian Conjurer) Turns: 1036, Time: 00:04:04 Health: 0/23 AC: 4 Str: 9 XL: 2 Next: 93% Magic: 2/5 EV: 11 Int: 18 God: Gold: 41 SH: 0 Dex: 9 Spells: 2/5 levels left rFire + . . e - +1 hand axe rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... g - ring of protection from fire Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons b - a +0 short sword e - a +1 hand axe (weapon) Missiles h - 2 boomerangs Jewellery g - a ring of protection from fire (worn) Wands i - a wand of flame (18) Scrolls c - 2 scrolls of revelation f - 3 scrolls of vulnerability Potions d - a potion of ambrosia {unknown} j - a potion of curing {unknown} Skills: + Level 1.0 Fighting - Level 0.4 Short Blades + Level 0.5 Axes + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting - Level 4.0 Conjurations + Level 0.1 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Anguish Hex/Necr 1% N/A 87% 4 Cause Fear Hex 1% N/A 87% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. You barely miss Terence. Terence is heavily wounded. Terence hits you but does no damage. x2 You closely miss Terence. Terence is heavily wounded. Terence barely misses you. You hit Terence. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. x2 Magic courses through your body. Terence screams, "I want to be left alone!" Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (heavily wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is almost dead. Terence barely misses you. The searing ray hits Terence. Terence is almost dead. Terence screams, "Where's your power now?!" Terence hits you with a +0 hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ****,* #.# *,**,,,* ,,,,,***#######.## *,****** #*****,,.........# *,* *,*#######..# *,* *,* #..# *,* *,* ####..#####.# ****<*** #.....†...[.# ***,,,,,,**#.##..####### ,,,⌠,,,,,,..,*#@@# ,,,,**,*,!.......# ,_,⌠**,**#######.# ,,,,**,* #.# ,⌠,⌠**,* #.# **,,,,,********#.# *****,,,,,,,,,..# **********### You could see Terence. Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) 2 endoplasms A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 bats A giant cockroach (D:2) 2 goblins A kobold (D:2) 2 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 292 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 399 | D:1 | You fall into a shaft and drop 1 floor! 410 | D:2 | HP: 1/22 [poisoned by an adder] 757 | D:2 | Learned a level 2 spell: Searing Ray 837 | D:2 | Reached skill level 1 in Fighting 1013 | D:2 | Noticed Terence 1036 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_loops_ring, nrook_campfire D:2: layout_loops_ring, hellmonk_ecumenical_altar_run_dry, uniq_robin, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Stealth | 2 | 2.1 Fighting | 1 | 1.0 Short Blades | | 0.4 Axes | | 0.5 Spellcasting | | 2.2 Conjurations | | 4.0 Evocations | | 0.1 Action || total ---------------------------++------- Melee: Short sword || 7 Tailslap || 7 Hand axe || 27 Cast: Magic Dart || 42 Searing Ray || 1 Use: Scroll || 4 Potion || 1 Stab: Sleeping || 1 Armour: Skin || 26 Dodge: Dodged || 23