Seeded DCSS version 0.34-a0-1080-ga38744c2c0 (webtiles) character file. Game seed: 20251103 (custom seed) 2 BladeHeart the Conjurer (level 1, -2/13 HPs) Began as a Demonspawn Conjurer on Nov 4, 2025. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (119 turns). BladeHeart the Conjurer (Demonspawn Conjurer) Turns: 119, Time: 00:00:35 Health: -2/13 AC: 2 Str: 7 XL: 1 Next: 25% Magic: 2/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (100%) b - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of fear {unknown} Potions g - a potion of magic Skills: + Level 0.1 Fighting + Level 0.1 Armour + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Sublimation of Blood Necr 1% N/A 26% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History a +0 club; a goblin corpse b - a +0 club (weapon) You pick up a parchment of Sublimation of Blood and begin reading... You add the spell Sublimation of Blood to your library. Found a whip. A jackal and a hobgoblin come into view. The hobgoblin shouts! The jackal barks! A quokka comes into view. A jackal comes into view. You hear a bark! A jackal comes into view. A frilled lizard comes into view. The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. The jackal bites you but does no damage. The jackal bites you. The jackal barks! The jackal attacks as it pursues you! The jackal bites you. The quokka misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal barely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. The quokka attacks as it pursues you! The quokka bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. The quokka bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * There are monsters nearby! You are too injured to fight recklessly! The jackal attacks as it pursues you! The jackal barely misses you. The quokka attacks as it pursues you! The quokka bites you. You die... #..........).... #..........##... #.....###+## #.....###.### ##†..g......# #†..h......# #...h......# #..rh......# ######...@....... #...............# #......########## #......# #......# #......# ##......# ####.......# #.....###.## You could see a quokka, 3 jackals and a hobgoblin. Vanquished Creatures A hobgoblin (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 119 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic Action || total ---------------------------++------- Attack: Normal || 14 Melee: Unarmed || 14 Cast: Magic Dart || 5 Armour: Robe || 18 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 118 | 118 | 0 | 32 | 45 | 1 | 118.0 | Dungeon | 118 | 118 | 0 | 32 | 45 | 1 | 118.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 118 daAuts