Seeded DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 13577038383704728969 (custom seed) 56 BladeHeart the Conjurer (level 3, -5/33 HPs) Began as a Draconian Conjurer on Nov 21, 2025. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (1416 turns). BladeHeart the Conjurer (Draconian Conjurer) Turns: 1416, Time: 00:02:36 Health: -5/33 AC: 6 Str: 11 XL: 3 Next: 71% Magic: 6/8 EV: 11 Int: 18 God: Gold: 48 SH: 5 Dex: 9 Spells: 6/9 levels left rFire . . . f - +0 spear rCold + . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . g - +0 pair of gloves rCorr . (no boots) SInv . i - amulet of reflection Will ..... j - ring of protection from cold Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: reflection @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons b - a +0 club f - a +0 spear (weapon) Missiles e - 2 boomerangs Armour g - a +0 pair of gloves (worn) Jewellery i - an amulet of reflection (worn) j - a ring of protection from cold (worn) Potions c - a potion of experience Skills: + Level 4.0 Fighting + Level 3.5 Polearms + Level 3.9 Dodging + Level 4.2 Stealth + Level 3.9 Spellcasting - Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Terence screams, "I want to be left alone!" Terence barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence barely misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence screams, "Where's your power now?!" Terence closely misses you. You hit Terence but do no damage. You tail-slap Terence, but do no damage. Terence is lightly wounded. You block Terence's attack. You hit Terence but do no damage. Terence is lightly wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is lightly wounded. You hit Terence. You tail-slap Terence, but do no damage. Terence is moderately wounded. Terence closely misses you. You hit Terence. Terence is moderately wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You barely miss Terence. You tail-slap Terence. Terence is heavily wounded. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" ## #.### #.@.# #@#.# #.#.# #.#.# #.#.# #.#.# ..#.# #####.#### #........# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 5 endoplasms (D:1) A hobgoblin (D:2) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 4 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 326 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 329 | D:1 | Learned a level 2 spell: Searing Ray 753 | D:1 | Reached skill level 1 in Fighting 1398 | D:2 | Noticed Terence 1408 | D:2 | Reached skill level 5 in Conjurations 1408 | D:2 | Reached XP level 3. HP: 6/33 MP: 6/8 1416 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, supply_closet_lemuel, minmay_box_of_dots D:2: layout_basic, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 4 | 4.2 Dodging | 2 3 | 3.9 Fighting | 4 | 4.0 Polearms | 3 | 3.5 Spellcasting | 3 | 3.9 Conjurations | 5 | 5.3 Action || total ---------------------------++------- Melee: Club || 5 Spear || 10 Tailslap || 3 Cast: Magic Dart || 42 Searing Ray || 1 Use: Scroll || 2 Potion || 2 Armour: Skin || 12 Dodge: Dodged || 8 Block: Other || 4