Seeded DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 13577038383704728969 (custom seed) 60 BladeHeart the Conjurer (level 3, -1/30 HPs) Began as a Demigod Conjurer on Nov 23, 2025. Slain by Sigmund ... wielding a +0 scythe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:59 (1712 turns). BladeHeart the Conjurer (Demigod Conjurer) Turns: 1712, Time: 00:03:59 Health: -1/30 AC: 3 Str: 12 XL: 3 Next: 57% Magic: 1/10 EV: 11 Int: 20 God: Gold: 81 SH: 5 Dex: 12 Spells: 5/8 levels left rFire . . . m - +0 mace rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... f - amulet of reflection Stlth ++ i - ring of protection from cold HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: reflection @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons k - a +0 dagger m - a +0 mace (weapon) Missiles g - 2 boomerangs Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Jewellery f - an amulet of reflection (worn) i - a ring of protection from cold (worn) Scrolls h - a scroll of fog {unknown} j - a scroll of vulnerability {unknown} o - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} d - a potion of experience l - a potion of haste {unknown} Talismans n - a quill talisman Skills: + Level 2.6 Fighting + Level 0.0 Maces & Flails + Level 2.5 Armour + Level 3.2 Dodging + Level 3.4 Stealth + Level 3.0 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Fugue of the Fallen Necr 3% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Anguish Hex/Necr 1% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray misses Sigmund. Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. The searing ray hits Sigmund! Sigmund is severely wounded. The searing ray misses the quokka. You finish channelling your searing ray. Sigmund hits you but does no damage. The quokka barely misses you. Sigmund hits you from afar with a +0 scythe! The quokka bites you but does no damage. Sigmund hits you from afar with a +0 scythe. You block the quokka's attack. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray misses the quokka. The searing ray misses Sigmund. (Press . to maintain the ray.) The quokka bites you. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * The searing ray hits the quokka. The quokka is heavily wounded. The searing ray misses Sigmund. The quokka barely misses you. The searing ray hits the quokka. You kill the quokka! The searing ray hits Sigmund. Sigmund is almost dead. Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. ....... ###........##. ....... #............. .......###............... ..........†.............. ..........##.....†# ..... ........†.##......# .... .............##...#... .............##...#.# .............##.@.@.# ######.......##....## .............#####.# ................ .# ..........#.#### ## .............. ............... ................ ######.......... You could see Sigmund. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 2 ribbon worms (D:2) 5 endoplasms (D:1) 2 quokkas 2 ball pythons (D:2) 3 bats (D:1) A frilled lizard (D:1) 4 goblins 6 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 88 | D:1 | Reached skill level 4 in Conjurations 88 | D:1 | Reached XP level 2. HP: 25/25 MP: 6/8 92 | D:1 | Learned a level 2 spell: Searing Ray 1023 | D:1 | Reached XP level 3. HP: 30/30 MP: 7/10 1692 | D:2 | Noticed Sigmund 1712 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, supply_closet_lemuel, minmay_box_of_dots D:2: layout_basic, uniq_sigmund, uniq_terence Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.6 Armour | 2 | 2.5 Dodging | 3 | 3.2 Stealth | 3 | 3.4 Spellcasting | 3 | 3.0 Conjurations | 4 | 4.5 Action || total ---------------------------++------- Melee: Club || 15 Mace || 5 Cast: Magic Dart || 72 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 37 Dodge: Dodged || 34 Block: Other || 3