Seeded DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 16667925610047982944 (custom seed) 25 BladeHeart the Magician (level 3, -4/26 HPs) Began as a Djinni Conjurer on Dec 14, 2025. Slain by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:20 (1328 turns). BladeHeart the Magician (Djinni Conjurer) Turns: 1328, Time: 00:04:21 Health: -4/26 AC: 4 Str: 8 XL: 3 Next: 20% Gold: 62 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +0 spear rCold . . . (no offhand) rNeg . . . k - +2 robe {rC+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: weak-willed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Missiles j - 5 poisoned darts Armour a - a +0 robe c - a +0 chain mail d - a +0 ring mail k - a +2 robe of cold resistance (worn) Potions e - a potion of haste f - a potion of lignification {unknown} g - a potion of resistance {unknown} Baubles i - 3 flux baubles Skills: + Level 0.7 Fighting + Level 0.5 Polearms + Level 0.7 Armour + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 e - Soul Splinter Necr 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos. The magic dart hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos. The magic dart hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf closely misses you. The magic dart hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (severely wounded, 81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is almost dead. (Press . to maintain the ray.) Crazy Yiuf misses you. You hit Crazy Yiuf but do no damage. Crazy Yiuf is almost dead. You stop channelling your searing ray. Crazy Yiuf closely misses you. You barely miss Crazy Yiuf. Crazy Yiuf is almost dead. Crazy Yiuf hits you with a +2 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * Your willpower is stripped away! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (almost dead, 81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Crazy Yiuf hits you with a +2 quarterstaff of chaos! You die... #..)...#....... #......#....... #......#....... #....... #....... #....... ### ♣♣####.##### #)..#♣♣ ♣♣....#.# #...j@♣♣♣♣.......# #÷..#♣..♣......### ### ♣♣♣.♣....## ♣♣♣♣♣### You could see Crazy Yiuf. Vanquished Creatures A ribbon worm (D:2) 4 endoplasms 2 hobgoblins (D:1) A quokka (D:1) 4 ball pythons A bat (D:1) 3 frilled lizards A giant cockroach (D:1) 4 goblins (D:1) 3 kobolds 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Djinni Conjurer began the quest for the Orb. 0 | D:1 | BladeHeart set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 229 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 994 | D:2 | Reached XP level 3. HP: 19/26 MP: 0/0 994 | D:2 | Learned a level 1 spell: Soul Splinter 1317 | D:2 | Noticed Crazy Yiuf 1328 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_loops_ring D:2: layout_basic, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Melee: Spear || 17 Cast: Magic Dart || 59 Searing Ray || 2 Use: Scroll || 4 Stab: Sleeping || 1 Armour: Ring mail || 10 Robe || 6 Dodge: Dodged || 19