Dungeon Crawl Stone Soup version 0.34-a0-1804-g99c0725460 (webtiles) character file. Game seed: 249554895260689509 126 BladeHeart the Magician (level 5, -4/37 HPs) Began as a Djinni Conjurer on Dec 15, 2025. Slain by Terence ... wielding a +2 short sword of flaming (9 damage) ... on level 3 of the Dungeon. The game lasted 00:05:14 (2427 turns). BladeHeart the Magician (Djinni Conjurer) Turns: 2427, Time: 00:05:14 Health: -4/37 AC: 2 Str: 8 XL: 5 Next: 31% Gold: 98 EV: 11 Int: 20 God: SH: 0 Dex: 11 rFire + + . (33%) d - +0 hand axe rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... c - ring of willpower Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +0 hand axe (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of willpower (worn) Talismans e - an inkwell talisman Scrolls p - a scroll of poison Potions e - a potion of enlightenment f - a potion of cancellation {unknown} j - a potion of heal wounds {unknown} B - 2 potions of berserk rage c - 3 potions of curing Baubles g - 3 flux baubles Skills: + Level 1.4 Fighting + Level 1.0 Axes + Level 1.4 Armour + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Slow Hex 76% N/A 2% 1 f - Construct Spike Laun Frge 38% 2d4 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Fulminant Prism (extremely dangerous; 26% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are caught in a violent explosion! Terence shouts! Casting: Fulminant Prism (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 26% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The magic dart hits Terence but does no damage. Your fulminant prism crackles loudly. The magic dart hits Terence. Terence is lightly wounded. Your fulminant prism explodes! The blast of energy engulfs Terence! Terence is heavily wounded. You hear a shout! The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +2 short sword of flaming. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Terence hits you with a +2 short sword of flaming. * * * LOW HITPOINT WARNING * * * Terence burns you. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is heavily wounded. Terence hits you with a +2 short sword of flaming. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +2 short sword of flaming! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##+ #.# #.# .# #.# ... #.# #.$ #.# #..##.# #..@@## ####..# ###..### ##......# ##### #.....#.# ....# #.....#.# ....# #.....# . ....# #.....# .. ....#########'##### ## You could see Terence. Vanquished Creatures Jessica (D:3) 3 gnolls (D:2) 3 adders (D:2) A dart slug (D:2) 7 endoplasms 3 hobgoblins 2 jackals (D:1) 4 quokkas 5 ball pythons 4 bats 3 frilled lizards 4 goblins 8 kobolds 3 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Djinni Conjurer began the quest for the Orb. 0 | D:1 | BladeHeart set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 313 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 338 | D:1 | Found a faded altar of an unknown god. 608 | D:1 | Found Zyppor's Weapon Shoppe. 855 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 855 | D:1 | Learned a level 1 spell: Slow 1406 | D:2 | Reached skill level 1 in Fighting 1406 | D:2 | Reached skill level 1 in Armour 1407 | D:2 | Reached XP level 4. HP: 25/32 MP: 0/0 2241 | D:3 | Reached XP level 5. HP: 36/37 MP: 0/0 2241 | D:3 | Learned a level 2 spell: Construct Spike Launcher 2322 | D:3 | Encountered Jessica 2326 | D:3 | Killed Jessica 2327 | D:3 | Reached skill level 1 in Axes 2418 | D:3 | Encountered Terence 2427 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_ring, serial_shops, nicolae_shop_swords_in_saltire, ebering_ecumenical_altar_box, hangedman_decor_growths, grunt_decor_resistance, minmay_tromino_i4 D:2: layout_basic D:3: layout_basic, serial_shops, nicolae_square_shop, uniq_terence, uniq_natasha, uniq_jessica Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 | 1.4 Armour | 1 | 1.4 Stealth | 2 | 2.2 Axes | 1 | 1.0 Dodging | | 2.9 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 49 | 14 || 63 Melee: Dagger | 14 | || 14 Unarmed | 1 | || 1 Hand axe | 35 | 14 || 49 Cast: Magic Dart | 31 | 53 || 84 Searing Ray | 2 | || 2 Fulminant Prism | | 2 || 2 Read: Identify | | 3 || 3 Teleportation | | 1 || 1 Blinking | | 1 || 1 Revelation | | 1 || 1 Fog | | 1 || 1 Vulnerability | | 1 || 1 Amnesia | | 1 || 1 Poison | | 1 || 1 Stab: Sleeping | 3 | || 3 Distracted | 1 | || 1 Armour: Robe | 39 | 12 || 51 Dodge: Dodged | 43 | 10 || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2440 | 2402 | 38 | 579 | 1464 | 3 | 813.3 | Dungeon | 2440 | 2402 | 38 | 579 | 1464 | 3 | 813.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1089 daAuts D:2: 1014 daAuts D:3: 336 daAuts DLua errors: