Dungeon Crawl Stone Soup version 0.34-a0-1804-g99c0725460 (webtiles) character file. Game seed: 2258653883154446269 16 BladeHeart the Magician (level 2, -6/22 HPs) Began as a Djinni Conjurer on Dec 15, 2025. Frozen to death by an endoplasm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (810 turns). BladeHeart the Magician (Djinni Conjurer) Turns: 810, Time: 00:01:14 Health: -6/22 AC: 3 Str: 6 XL: 2 Next: 70% Gold: 95 EV: 10 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) b - +0 club rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... d - ring of willpower Stlth + (no ring) HPRegen 0.23/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe c - a +0 leather armour (worn) Jewellery d - a ring of willpower (worn) Potions d - 2 potions of lignification {unknown} f - a potion of curing {unknown} j - 3 potions of brilliance {unknown} Skills: + Level 0.4 Fighting + Level 0.4 Armour + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 5% 1 b - Searing Ray Conj 32% 2d5 9% 2 c - Fulminant Prism Conj/Alch 8% 3d7 47% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The dart slug is heavily wounded. The adder hisses angrily. The endoplasm quivers. The magic dart hits the dart slug. The dart slug is almost dead. The dart slug bites you. The magic dart hits the dart slug. You kill the dart slug! The magic dart hits the adder. The adder is lightly wounded. The adder bites you. The adder barely misses you. The endoplasm hits you. The magic dart hits the adder. The adder is heavily wounded. The adder bites you but does no damage. The endoplasm hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the adder. The adder is heavily wounded. The adder bites you. The endoplasm hits you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. You closely miss the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... #........## #......... #........# +........ #...>... #.....# .###..JS.# .......@.# ####.....# #...$...# #.#....## # ###+## You could see an adder and an endoplasm. Vanquished Creatures 2 dart slugs 4 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Djinni Conjurer began the quest for the Orb. 0 | D:1 | BladeHeart set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 242 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 810 | D:2 | HP: 1/22 [adder (3)] 810 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, minmay_misc_feat_x, minmay_pentomino_v4 D:2: kennysheep_six_static_rooms, layout_basic, uniq_jessica Action || total ---------------------------++------- Attack: Normal || 3 Melee: Club || 3 Cast: Magic Dart || 24 Armour: Leather armour || 11 Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 809 | 789 | 20 | 0 | 711 | 2 | 404.5 | Dungeon | 809 | 789 | 20 | 0 | 711 | 2 | 404.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 800 daAuts D:2: 9 daAuts DLua errors: