Dungeon Crawl Stone Soup version 0.34-a0-1804-g99c0725460 (webtiles) character file. Game seed: 17262783058611883128 58 BladeHeart the Magician (level 4, -3/32 HPs) Began as a Djinni Conjurer on Dec 16, 2025. Slain by Natasha (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:24 (1248 turns). BladeHeart the Magician (Djinni Conjurer) Turns: 1248, Time: 00:04:25 Health: -3/32 AC: 4 Str: 12 XL: 4 Next: 20% Gold: 54 EV: 11 Int: 20 God: SH: 0 Dex: 11 rFire + + . (33%) d - +0 hand axe rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +1 robe rPois ∞ (0%) f - +0 helmet rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... e - ring "Ryzxaz" {rElec rC+ Str+4 Stlth+} Stlth +++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons b - a +0 club c - a +0 dagger d - a +0 hand axe (weapon) Armour a - a +1 robe (worn) f - a +0 helmet (worn) Jewellery e - the ring "Ryzxaz" (worn) {rElec rC+ Str+4 Stlth+} (You found it on level 2 of the Dungeon) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. Scrolls i - a scroll of identify f - 2 scrolls of fear Potions w - 2 potions of heal wounds k - 2 potions of cancellation {unknown} Skills: + Level 1.2 Fighting + Level 1.2 Armour + Level 2.7 Dodging + Level 2.1 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Shock Conj/Air 72% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin misses you. You hit the hobgoblin. You kill the hobgoblin! Things that are here: a +0 dagger; a goblin corpse Items here: ))) [[ †. You start putting on your armour. You continue putting on your +0 helmet. x2 Natasha comes into view. You continue putting on your +0 helmet. x3 You finish putting on your +0 helmet. You are too injured to fight recklessly! Things that are here: a +0 dagger; a goblin corpse Okay, then. Natasha claws you. * * * LOW HITPOINT WARNING * * * Items here: ))) [ †. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (100% to hit) The magic dart hits Natasha. Natasha is lightly wounded. * * * LOW HITPOINT WARNING * * * Natasha barely misses you. Natasha misses you. You hit Natasha. Natasha is heavily wounded. Natasha closely misses you. You hit Natasha. Natasha is heavily wounded. You encounter a hobgoblin. Natasha closely misses you. The hobgoblin leaves your sight. You barely miss Natasha. Natasha is heavily wounded. Natasha claws you! You die... Natasha curls up and begins to purr. ####### #@))).## #.h###..######### #.## ##....#....# #. ####.#.##.## ). #.).##..# ... ##..###†## .... ##......# ..>.. ###.##...# ....)..... You could see Natasha. Vanquished Creatures Robin (D:2) 2 adders (D:2) 2 endoplasms 7 hobgoblins A quokka (D:1) 5 ball pythons 3 bats A frilled lizard (D:2) 8 goblins 5 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Djinni Conjurer began the quest for the Orb. 0 | D:1 | BladeHeart set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 288 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 908 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/0 908 | D:2 | Learned a level 1 spell: Shock 1135 | D:2 | Identified the ring "Ryzxaz" {rElec rC+ Str+4 Stlth+} 1193 | D:2 | Reached skill level 1 in Fighting 1193 | D:2 | Reached skill level 1 in Armour 1193 | D:2 | Encountered Natasha 1203 | D:2 | Encountered Robin 1226 | D:2 | Killed Robin 1227 | D:2 | Reached XP level 4. HP: 7/32 MP: 0/0 1248 | D:2 | Slain by Natasha Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_ring D:2: serial_bayou_shore_a, layout_rooms, uniq_natasha, uniq_robin, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Armour | 1 | 1.2 Stealth | 2 | 2.1 Dodging | | 2.7 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 38 | 11 || 49 Melee: Unarmed | 3 | || 3 Hand axe | 42 | 11 || 53 Cast: Magic Dart | 63 | 1 || 64 Searing Ray | 1 | || 1 Read: Identify | 1 | || 1 Teleportation | 1 | || 1 Fear | 1 | || 1 Enchant armour | 1 | || 1 Blinking | 1 | || 1 Armour: Robe | 36 | 4 || 40 Dodge: Dodged | 38 | 10 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1260 | 1235 | 25 | 176 | 820 | 2 | 630.0 | Dungeon | 1260 | 1235 | 25 | 176 | 820 | 2 | 630.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 814 daAuts D:2: 445 daAuts DLua errors: